Add CheckCaches mode to emit a log/save/screenshot on detected issue

This commit is contained in:
Jonathan G Rennison
2021-10-03 23:57:27 +01:00
parent 1b8bbdaf76
commit 24fdc8331b
10 changed files with 160 additions and 6 deletions

View File

@@ -1373,6 +1373,13 @@ void CheckCaches(bool force_check, std::function<void(const char *)> log, CheckC
if (desync_level == 1 && _scaled_date_ticks % 500 != 0) return;
}
std::vector<std::string> saved_messages;
if (flags & CHECK_CACHE_EMIT_LOG) {
log = [&saved_messages](const char *str) {
saved_messages.emplace_back(str);
};
}
char cclog_buffer[1024];
#define CCLOG(...) { \
seprintf(cclog_buffer, lastof(cclog_buffer), __VA_ARGS__); \
@@ -1763,6 +1770,15 @@ void CheckCaches(bool force_check, std::function<void(const char *)> log, CheckC
}
}
if ((flags & CHECK_CACHE_EMIT_LOG) && !saved_messages.empty()) {
InconsistencyExtraInfo info;
info.check_caches_result = std::move(saved_messages);
CrashLog::InconsistencyLog(info);
for (std::string &str : info.check_caches_result) {
LogDesyncMsg(std::move(str));
}
}
#undef CCLOGV
#undef CCLOG
}
@@ -1779,7 +1795,7 @@ void CheckCaches(bool force_check, std::function<void(const char *)> log, CheckC
CommandCost CmdDesyncCheck(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
if (flags & DC_EXEC) {
CheckCaches(true, nullptr);
CheckCaches(true, nullptr, CHECK_CACHE_ALL | CHECK_CACHE_EMIT_LOG);
}
return CommandCost();
@@ -1836,7 +1852,7 @@ void StateGameLoop()
SaveOrLoad(name, SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR, false);
}
CheckCaches(false, nullptr);
CheckCaches(false, nullptr, CHECK_CACHE_ALL | CHECK_CACHE_EMIT_LOG);
/* All these actions has to be done from OWNER_NONE
* for multiplayer compatibility */