From 2503704d389b3f4020cd35d0a8f3ca10410298bf Mon Sep 17 00:00:00 2001 From: Jonathan G Rennison Date: Tue, 3 Nov 2015 00:01:42 +0000 Subject: [PATCH] Fix displayed height for bridge/tunnels in viewport map mode. --- src/viewport.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/viewport.cpp b/src/viewport.cpp index 95574a3df0..846a4f2fec 100644 --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -2338,7 +2338,7 @@ void ViewportMapDraw(const ViewPort * const vp) const TunnelBridgeToMap * const tbtm_end = _vd.tunnel_bridge_to_map.End(); for (const TunnelBridgeToMap *tbtm = _vd.tunnel_bridge_to_map.Begin(); tbtm != tbtm_end; tbtm++) { // For each bridge or tunnel TileIndex tile = tbtm->from_tile; - const int z = TileHeight(tile) * 4; + const int z = (IsBridge(tile) ? GetBridgeHeight(tile) : GetTileZ(tile)) * TILE_HEIGHT; TileIndexDiff delta = TileOffsByDiagDir(GetTunnelBridgeDirection(tile)); for (; tile != tbtm->to_tile; tile += delta) { // For each tile const Point pt = RemapCoords(TileX(tile) * TILE_SIZE, TileY(tile) * TILE_SIZE, z);