Merge branch 'master' into jgrpp

# Conflicts:
#	CMakeLists.txt
#	COMPILING.md
#	src/console.cpp
#	src/console_cmds.cpp
#	src/console_internal.h
#	src/rev.cpp.in
This commit is contained in:
Jonathan G Rennison
2021-04-25 02:14:29 +01:00
85 changed files with 2756 additions and 809 deletions

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@@ -254,7 +254,7 @@ const char *VideoDriver_CocoaOpenGL::AllocateContext(bool allow_software)
CGLSetCurrentContext(this->gl_context);
return OpenGLBackend::Create(&GetOGLProcAddressCallback);
return OpenGLBackend::Create(&GetOGLProcAddressCallback, this->GetScreenSize());
}
NSView *VideoDriver_CocoaOpenGL::AllocateDrawView()

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@@ -464,16 +464,17 @@ void SetupDebugOutput()
/**
* Create and initialize the singleton back-end class.
* @param get_proc Callback to get an OpenGL function from the OS driver.
* @param screen_res Current display resolution.
* @return nullptr on success, error message otherwise.
*/
/* static */ const char *OpenGLBackend::Create(GetOGLProcAddressProc get_proc)
/* static */ const char *OpenGLBackend::Create(GetOGLProcAddressProc get_proc, const Dimension &screen_res)
{
if (OpenGLBackend::instance != nullptr) OpenGLBackend::Destroy();
GetOGLProcAddress = get_proc;
OpenGLBackend::instance = new OpenGLBackend();
return OpenGLBackend::instance->Init();
return OpenGLBackend::instance->Init(screen_res);
}
/**
@@ -521,9 +522,10 @@ OpenGLBackend::~OpenGLBackend()
/**
* Check for the needed OpenGL functionality and allocate all resources.
* @param screen_res Current display resolution.
* @return Error string or nullptr if successful.
*/
const char *OpenGLBackend::Init()
const char *OpenGLBackend::Init(const Dimension &screen_res)
{
if (!BindBasicInfoProcs()) return "OpenGL not supported";
@@ -546,6 +548,12 @@ const char *OpenGLBackend::Init()
_gl_major_ver = atoi(ver);
_gl_minor_ver = minor != nullptr ? atoi(minor + 1) : 0;
#ifdef _WIN32
/* Old drivers on Windows (especially if made by Intel) seem to be
* unstable, so cull the oldest stuff here. */
if (!IsOpenGLVersionAtLeast(3, 2)) return "Need at least OpenGL version 3.2 on Windows";
#endif
if (!BindBasicOpenGLProcs()) return "Failed to bind basic OpenGL functions.";
SetupDebugOutput();
@@ -581,6 +589,11 @@ const char *OpenGLBackend::Init()
}
if (this->persistent_mapping_supported) DEBUG(driver, 3, "OpenGL: Using persistent buffer mapping");
/* Check maximum texture size against screen resolution. */
GLint max_tex_size = 0;
_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_tex_size);
if (std::max(screen_res.width, screen_res.height) > (uint)max_tex_size) return "Max supported texture size is too small";
/* Check available texture units. */
GLint max_tex_units = 0;
_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_tex_units);

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@@ -74,7 +74,7 @@ private:
OpenGLBackend();
~OpenGLBackend();
const char *Init();
const char *Init(const Dimension &screen_res);
bool InitShaders();
void InternalClearCursorCache();
@@ -87,7 +87,7 @@ public:
{
return OpenGLBackend::instance;
}
static const char *Create(GetOGLProcAddressProc get_proc);
static const char *Create(GetOGLProcAddressProc get_proc, const Dimension &screen_res);
static void Destroy();
void PrepareContext();

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@@ -121,7 +121,7 @@ const char *VideoDriver_SDL_OpenGL::AllocateContext()
ToggleVsync(_video_vsync);
return OpenGLBackend::Create(&GetOGLProcAddressCallback);
return OpenGLBackend::Create(&GetOGLProcAddressCallback, this->GetScreenSize());
}
void VideoDriver_SDL_OpenGL::PopulateSystemSprites()

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@@ -1368,14 +1368,22 @@ const char *VideoDriver_Win32OpenGL::AllocateContext()
/* Create OpenGL device context. Try to get an 3.2+ context if possible. */
if (_wglCreateContextAttribsARB != nullptr) {
/* Try for OpenGL 4.5 first. */
int attribs[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
WGL_CONTEXT_MINOR_VERSION_ARB, 2,
WGL_CONTEXT_MAJOR_VERSION_ARB, 4,
WGL_CONTEXT_MINOR_VERSION_ARB, 5,
WGL_CONTEXT_FLAGS_ARB, _debug_driver_level >= 8 ? WGL_CONTEXT_DEBUG_BIT_ARB : 0,
_hasWGLARBCreateContextProfile ? WGL_CONTEXT_PROFILE_MASK_ARB : 0, WGL_CONTEXT_CORE_PROFILE_BIT_ARB, // Terminate list if WGL_ARB_create_context_profile isn't supported.
0
};
rc = _wglCreateContextAttribsARB(this->dc, nullptr, attribs);
if (rc == nullptr) {
/* Try again for a 3.2 context. */
attribs[1] = 3;
attribs[3] = 2;
rc = _wglCreateContextAttribsARB(this->dc, nullptr, attribs);
}
}
if (rc == nullptr) {
@@ -1388,7 +1396,7 @@ const char *VideoDriver_Win32OpenGL::AllocateContext()
this->ToggleVsync(_video_vsync);
this->gl_rc = rc;
return OpenGLBackend::Create(&GetOGLProcAddressCallback);
return OpenGLBackend::Create(&GetOGLProcAddressCallback, this->GetScreenSize());
}
bool VideoDriver_Win32OpenGL::ToggleFullscreen(bool full_screen)