(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints

This commit is contained in:
smatz
2009-01-03 16:06:58 +00:00
parent 21308de6cb
commit 254e19da91
15 changed files with 42 additions and 32 deletions

View File

@@ -132,10 +132,10 @@ struct Industry : PoolItem<Industry, IndustryID, &_Industry_pool> {
PersistentStorage psa; ///< Persistent storage for NewGRF industries.
Industry(TileIndex tile = 0) : xy(tile) {}
Industry(TileIndex tile = INVALID_TILE) : xy(tile) {}
~Industry();
inline bool IsValid() const { return this->xy != 0; }
inline bool IsValid() const { return this->xy != INVALID_TILE; }
};
struct IndustryTileTable {