(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints

This commit is contained in:
smatz
2009-01-03 16:06:58 +00:00
parent 21308de6cb
commit 254e19da91
15 changed files with 42 additions and 32 deletions

View File

@@ -65,7 +65,7 @@ DEFINE_OLD_POOL_GENERIC(Town, Town)
Town::Town(TileIndex tile)
{
if (tile != 0) _total_towns++;
if (tile != INVALID_TILE) _total_towns++;
this->xy = tile;
}
@@ -115,7 +115,7 @@ Town::~Town()
MarkWholeScreenDirty();
this->xy = 0;
this->xy = INVALID_TILE;
UpdateNearestTownForRoadTiles(false);
}