(svn r3816) Use existing accessors
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@@ -9,6 +9,7 @@
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#include "../../command.h"
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#include "trolly.h"
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#include "../../depot.h"
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#include "../../tunnel_map.h"
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#include "../../variables.h"
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#include "../ai.h"
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@@ -236,7 +237,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr
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// This problem only is valid for tunnels:
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// When the last tile was not yet a tunnel, check if we enter from the right side..
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if ((_m[atile].m5 & 0x80) == 0) {
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if (i != (_m[atile].m5 & 3U)) continue;
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if (GetTunnelDirection(atile) != i) continue;
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}
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}
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}
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