(svn r1321) -Fix: Revision 1302 partly solved the problem and created an other.
Should now really be solved.. now only MP_WATER is owned by OWNER_WATER
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2
ttd.c
2
ttd.c
@@ -1241,6 +1241,8 @@ bool AfterLoadGame(uint version)
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BEGIN_TILE_LOOP(tile_cur, w, h, tile)
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if (IS_TILETYPE(tile_cur, MP_WATER) && _map_owner[tile_cur] != OWNER_WATER)
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_map_owner[tile_cur] = OWNER_WATER;
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if (!IS_TILETYPE(tile_cur, MP_WATER) && _map_owner[tile_cur] == OWNER_WATER)
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_map_owner[tile_cur] = OWNER_NONE;
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END_TILE_LOOP(tile_cur, w, h, tile)
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}
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