(svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window after construction.
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@@ -160,12 +160,12 @@ struct GameOptionsWindow : Window {
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GameSettings *opt;
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bool reload;
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GameOptionsWindow(const WindowDesc *desc) : Window()
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GameOptionsWindow(WindowDesc *desc) : Window(desc)
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{
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this->opt = &GetGameSettings();
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this->reload = false;
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this->InitNested(desc, WN_GAME_OPTIONS_GAME_OPTIONS);
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this->InitNested(WN_GAME_OPTIONS_GAME_OPTIONS);
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this->OnInvalidateData(0);
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}
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@@ -662,7 +662,7 @@ static const NWidgetPart _nested_game_options_widgets[] = {
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EndContainer(),
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};
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static const WindowDesc _game_options_desc(
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static WindowDesc _game_options_desc(
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WDP_CENTER, 0, 0,
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WC_GAME_OPTIONS, WC_NONE,
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0,
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@@ -1733,7 +1733,7 @@ struct GameSettingsWindow : Window {
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Scrollbar *vscroll;
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GameSettingsWindow(const WindowDesc *desc) : filter_editbox(50)
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GameSettingsWindow(WindowDesc *desc) : Window(desc), filter_editbox(50)
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{
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static bool first_time = true;
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@@ -1756,9 +1756,9 @@ struct GameSettingsWindow : Window {
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this->closing_dropdown = false;
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this->manually_changed_folding = false;
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this->CreateNestedTree(desc);
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this->CreateNestedTree();
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this->vscroll = this->GetScrollbar(WID_GS_SCROLLBAR);
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this->FinishInitNested(desc, WN_GAME_OPTIONS_GAME_SETTINGS);
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this->FinishInitNested(WN_GAME_OPTIONS_GAME_SETTINGS);
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this->querystrings[WID_GS_FILTER] = &this->filter_editbox;
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this->filter_editbox.cancel_button = QueryString::ACTION_CLEAR;
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@@ -2261,7 +2261,7 @@ static const NWidgetPart _nested_settings_selection_widgets[] = {
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EndContainer(),
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};
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static const WindowDesc _settings_selection_desc(
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static WindowDesc _settings_selection_desc(
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WDP_CENTER, 510, 450,
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WC_GAME_OPTIONS, WC_NONE,
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0,
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@@ -2342,9 +2342,9 @@ void DrawBoolButton(int x, int y, bool state, bool clickable)
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struct CustomCurrencyWindow : Window {
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int query_widget;
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CustomCurrencyWindow(const WindowDesc *desc) : Window()
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CustomCurrencyWindow(WindowDesc *desc) : Window(desc)
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{
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this->InitNested(desc);
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this->InitNested();
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SetButtonState();
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}
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@@ -2554,7 +2554,7 @@ static const NWidgetPart _nested_cust_currency_widgets[] = {
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EndContainer(),
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};
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static const WindowDesc _cust_currency_desc(
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static WindowDesc _cust_currency_desc(
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WDP_CENTER, 0, 0,
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WC_CUSTOM_CURRENCY, WC_NONE,
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0,
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