Calculate airport noise level in permissive mode as same as lenient
This commit is contained in:
@@ -2580,13 +2580,14 @@ uint8_t GetAirportNoiseLevelForDistance(const AirportSpec *as, uint distance)
|
||||
* So no need to go any further*/
|
||||
if (as->noise_level < 2) return as->noise_level;
|
||||
|
||||
if (_settings_game.difficulty.town_council_tolerance == TOWN_COUNCIL_PERMISSIVE) return 1;
|
||||
auto tolerance = _settings_game.difficulty.town_council_tolerance;
|
||||
if (tolerance == TOWN_COUNCIL_PERMISSIVE) tolerance = TOWN_COUNCIL_LENIENT;
|
||||
|
||||
/* The steps for measuring noise reduction are based on the "magical" (and arbitrary) 8 base distance
|
||||
* adding the town_council_tolerance 4 times, as a way to graduate, depending of the tolerance.
|
||||
* Basically, it says that the less tolerant a town is, the bigger the distance before
|
||||
* an actual decrease can be granted */
|
||||
uint8_t town_tolerance_distance = 8 + (_settings_game.difficulty.town_council_tolerance * 4);
|
||||
uint8_t town_tolerance_distance = 8 + (tolerance * 4);
|
||||
|
||||
/* now, we want to have the distance segmented using the distance judged bareable by town
|
||||
* This will give us the coefficient of reduction the distance provides. */
|
||||
|
Reference in New Issue
Block a user