Codechange: switch all video drivers to std::chrono for keeping time

On all OSes we tested the std::chrono::steady_clock is of a high
enough resolution to do millisecond measurements, which is all we
need.

By accident, this fixes a Win32 driver bug, where we would never
hit our targets, as the resolution of the clock was too low to
do accurate millisecond measurements with (it was ~16ms resolution
instead).
This commit is contained in:
Patric Stout
2021-02-17 14:46:19 +01:00
committed by Patric Stout
parent d437445c67
commit 25f6851ca1
7 changed files with 44 additions and 101 deletions

View File

@@ -634,19 +634,13 @@ bool VideoDriver_Cocoa::PollEvent()
/** Main game loop. */
void VideoDriver_Cocoa::GameLoop()
{
uint32 cur_ticks = GetTick();
uint32 last_cur_ticks = cur_ticks;
uint32 next_tick = cur_ticks + MILLISECONDS_PER_TICK;
#ifdef _DEBUG
uint32 et0 = GetTick();
uint32 st = 0;
#endif
auto cur_ticks = std::chrono::steady_clock::now();
auto last_cur_ticks = cur_ticks;
auto next_tick = cur_ticks;
for (;;) {
@autoreleasepool {
uint32 prev_cur_ticks = cur_ticks; // to check for wrapping
InteractiveRandom(); // randomness
while (this->PollEvent()) {}
@@ -669,11 +663,11 @@ void VideoDriver_Cocoa::GameLoop()
_fast_forward = 0;
}
cur_ticks = GetTick();
if (cur_ticks >= next_tick || (_fast_forward && !_pause_mode) || cur_ticks < prev_cur_ticks) {
_realtime_tick += cur_ticks - last_cur_ticks;
cur_ticks = std::chrono::steady_clock::now();
if (cur_ticks >= next_tick || (_fast_forward && !_pause_mode)) {
_realtime_tick += std::chrono::duration_cast<std::chrono::milliseconds>(cur_ticks - last_cur_ticks).count();
last_cur_ticks = cur_ticks;
next_tick = cur_ticks + MILLISECONDS_PER_TICK;
next_tick = cur_ticks + std::chrono::milliseconds(MILLISECONDS_PER_TICK);
bool old_ctrl_pressed = _ctrl_pressed;
@@ -688,28 +682,13 @@ void VideoDriver_Cocoa::GameLoop()
this->CheckPaletteAnim();
this->Draw();
} else {
#ifdef _DEBUG
uint32 st0 = GetTick();
#endif
CSleep(1);
#ifdef _DEBUG
st += GetTick() - st0;
#endif
NetworkDrawChatMessage();
DrawMouseCursor();
this->Draw();
}
}
}
#ifdef _DEBUG
uint32 et = GetTick();
DEBUG(driver, 1, "cocoa_v: nextEventMatchingMask took %i ms total", _tEvent);
DEBUG(driver, 1, "cocoa_v: game loop took %i ms total (%i ms without sleep)", et - et0, et - et0 - st);
DEBUG(driver, 1, "cocoa_v: (nextEventMatchingMask total)/(game loop total) is %f%%", (double)_tEvent / (double)(et - et0) * 100);
DEBUG(driver, 1, "cocoa_v: (nextEventMatchingMask total)/(game loop without sleep total) is %f%%", (double)_tEvent / (double)(et - et0 - st) * 100);
#endif
}