Codechange: switch all video drivers to std::chrono for keeping time
On all OSes we tested the std::chrono::steady_clock is of a high enough resolution to do millisecond measurements, which is all we need. By accident, this fixes a Win32 driver bug, where we would never hit our targets, as the resolution of the clock was too low to do accurate millisecond measurements with (it was ~16ms resolution instead).
This commit is contained in:

committed by
Patric Stout

parent
d437445c67
commit
25f6851ca1
@@ -1133,9 +1133,9 @@ static void CheckPaletteAnim()
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void VideoDriver_Win32::MainLoop()
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{
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MSG mesg;
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uint32 cur_ticks = GetTickCount();
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uint32 last_cur_ticks = cur_ticks;
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uint32 next_tick = cur_ticks + MILLISECONDS_PER_TICK;
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auto cur_ticks = std::chrono::steady_clock::now();
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auto last_cur_ticks = cur_ticks;
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auto next_tick = cur_ticks;
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std::thread draw_thread;
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std::unique_lock<std::recursive_mutex> draw_lock;
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@@ -1176,8 +1176,6 @@ void VideoDriver_Win32::MainLoop()
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CheckPaletteAnim();
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for (;;) {
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uint32 prev_cur_ticks = cur_ticks; // to check for wrapping
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while (PeekMessage(&mesg, nullptr, 0, 0, PM_REMOVE)) {
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InteractiveRandom(); // randomness
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/* Convert key messages to char messages if we want text input. */
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@@ -1198,11 +1196,11 @@ void VideoDriver_Win32::MainLoop()
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_fast_forward = 0;
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}
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cur_ticks = GetTickCount();
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if (cur_ticks >= next_tick || (_fast_forward && !_pause_mode) || cur_ticks < prev_cur_ticks) {
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_realtime_tick += cur_ticks - last_cur_ticks;
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cur_ticks = std::chrono::steady_clock::now();
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if (cur_ticks >= next_tick || (_fast_forward && !_pause_mode)) {
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_realtime_tick += std::chrono::duration_cast<std::chrono::milliseconds>(cur_ticks - last_cur_ticks).count();
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last_cur_ticks = cur_ticks;
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next_tick = cur_ticks + MILLISECONDS_PER_TICK;
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next_tick = cur_ticks + std::chrono::milliseconds(MILLISECONDS_PER_TICK);
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bool old_ctrl_pressed = _ctrl_pressed;
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