(svn r26209) -Codechange: remove some template magic and simplify some code
This commit is contained in:
@@ -92,7 +92,7 @@ static void InitPalette()
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static void CheckPaletteAnim()
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{
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if (_cur_palette.count_dirty != 0) {
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Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
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Blitter *blitter = BlitterFactory::GetCurrentBlitter();
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switch (blitter->UsePaletteAnimation()) {
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case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
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@@ -191,7 +191,7 @@ static void GetAvailableVideoMode(uint *w, uint *h)
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static bool CreateMainSurface(uint w, uint h)
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{
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int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
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int bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
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if (bpp == 0) usererror("Can't use a blitter that blits 0 bpp for normal visuals");
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set_color_depth(bpp);
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@@ -217,7 +217,7 @@ static bool CreateMainSurface(uint w, uint h)
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_cursor.pos.x = mouse_x;
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_cursor.pos.y = mouse_y;
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BlitterFactoryBase::GetCurrentBlitter()->PostResize();
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BlitterFactory::GetCurrentBlitter()->PostResize();
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InitPalette();
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@@ -333,7 +333,7 @@ void QZ_GameSizeChanged()
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_screen.dst_ptr = _cocoa_subdriver->GetPixelBuffer();
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_fullscreen = _cocoa_subdriver->IsFullscreen();
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BlitterFactoryBase::GetCurrentBlitter()->PostResize();
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BlitterFactory::GetCurrentBlitter()->PostResize();
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GameSizeChanged();
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}
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@@ -461,7 +461,7 @@ const char *VideoDriver_Cocoa::Start(const char * const *parm)
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int width = _cur_resolution.width;
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int height = _cur_resolution.height;
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int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
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int bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
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_cocoa_subdriver = QZ_CreateSubdriver(width, height, bpp, _fullscreen, true);
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if (_cocoa_subdriver == NULL) {
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@@ -514,7 +514,7 @@ bool VideoDriver_Cocoa::ChangeResolution(int w, int h)
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{
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assert(_cocoa_subdriver != NULL);
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bool ret = _cocoa_subdriver->ChangeResolution(w, h, BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth());
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bool ret = _cocoa_subdriver->ChangeResolution(w, h, BlitterFactory::GetCurrentBlitter()->GetScreenDepth());
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QZ_GameSizeChanged();
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QZ_UpdateVideoModes();
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@@ -539,7 +539,7 @@ bool VideoDriver_Cocoa::ToggleFullscreen(bool full_screen)
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if (full_screen != oldfs) {
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int width = _cocoa_subdriver->GetWidth();
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int height = _cocoa_subdriver->GetHeight();
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int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
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int bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
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delete _cocoa_subdriver;
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_cocoa_subdriver = NULL;
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@@ -110,7 +110,7 @@ static void QZ_WarpCursor(int x, int y)
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static void QZ_CheckPaletteAnim()
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{
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if (_cur_palette.count_dirty != 0) {
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Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
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Blitter *blitter = BlitterFactory::GetCurrentBlitter();
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switch (blitter->UsePaletteAnimation()) {
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case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
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@@ -144,14 +144,14 @@ static FVideoDriver_Dedicated iFVideoDriver_Dedicated;
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const char *VideoDriver_Dedicated::Start(const char * const *parm)
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{
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int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
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int bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
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_dedicated_video_mem = (bpp == 0) ? NULL : MallocT<byte>(_cur_resolution.width * _cur_resolution.height * (bpp / 8));
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_screen.width = _screen.pitch = _cur_resolution.width;
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_screen.height = _cur_resolution.height;
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_screen.dst_ptr = _dedicated_video_mem;
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ScreenSizeChanged();
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BlitterFactoryBase::GetCurrentBlitter()->PostResize();
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BlitterFactory::GetCurrentBlitter()->PostResize();
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#if defined(WINCE)
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/* WinCE doesn't support console stuff */
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@@ -32,7 +32,7 @@ const char *VideoDriver_Null::Start(const char * const *parm)
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/* Do not render, nor blit */
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DEBUG(misc, 1, "Forcing blitter 'null'...");
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BlitterFactoryBase::SelectBlitter("null");
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BlitterFactory::SelectBlitter("null");
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return NULL;
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}
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@@ -123,7 +123,7 @@ static void InitPalette()
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static void CheckPaletteAnim()
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{
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if (_cur_palette.count_dirty != 0) {
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Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
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Blitter *blitter = BlitterFactory::GetCurrentBlitter();
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switch (blitter->UsePaletteAnimation()) {
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case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
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@@ -270,7 +270,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h)
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{
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SDL_Surface *newscreen, *icon;
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char caption[50];
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int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
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int bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
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bool want_hwpalette;
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GetAvailableVideoMode(&w, &h);
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@@ -398,7 +398,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h)
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* appropriate event to know this. */
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if (_fullscreen) _cursor.in_window = true;
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Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
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Blitter *blitter = BlitterFactory::GetCurrentBlitter();
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blitter->PostResize();
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InitPalette();
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@@ -190,7 +190,7 @@ static void ClientSizeChanged(int w, int h)
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_cur_palette.count_dirty = 256;
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_local_palette = _cur_palette;
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BlitterFactoryBase::GetCurrentBlitter()->PostResize();
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BlitterFactory::GetCurrentBlitter()->PostResize();
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GameSizeChanged();
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@@ -279,7 +279,7 @@ bool VideoDriver_Win32::MakeWindow(bool full_screen)
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DEVMODE settings;
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/* Make sure we are always at least the screen-depth of the blitter */
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if (_fullscreen_bpp < BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth()) _fullscreen_bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
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if (_fullscreen_bpp < BlitterFactory::GetCurrentBlitter()->GetScreenDepth()) _fullscreen_bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
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memset(&settings, 0, sizeof(settings));
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settings.dmSize = sizeof(settings);
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@@ -360,7 +360,7 @@ bool VideoDriver_Win32::MakeWindow(bool full_screen)
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}
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}
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BlitterFactoryBase::GetCurrentBlitter()->PostResize();
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BlitterFactory::GetCurrentBlitter()->PostResize();
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GameSizeChanged(); // invalidate all windows, force redraw
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return true; // the request succeeded
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@@ -374,7 +374,7 @@ static void PaintWindow(HDC dc)
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HPALETTE old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE);
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if (_cur_palette.count_dirty != 0) {
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Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
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Blitter *blitter = BlitterFactory::GetCurrentBlitter();
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switch (blitter->UsePaletteAnimation()) {
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case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
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@@ -1060,7 +1060,7 @@ static bool AllocateDibSection(int w, int h, bool force)
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{
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BITMAPINFO *bi;
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HDC dc;
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int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
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int bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
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w = max(w, 64);
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h = max(h, 64);
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@@ -1080,7 +1080,7 @@ static bool AllocateDibSection(int w, int h, bool force)
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bi->bmiHeader.biHeight = -(_wnd.height = h);
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bi->bmiHeader.biPlanes = 1;
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bi->bmiHeader.biBitCount = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
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bi->bmiHeader.biBitCount = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
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bi->bmiHeader.biCompression = BI_RGB;
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if (_wnd.dib_sect) DeleteObject(_wnd.dib_sect);
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@@ -1121,7 +1121,7 @@ static void FindResolutions()
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* Doesn't really matter since we don't pass a string anyways, but still
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* a letdown */
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for (i = 0; EnumDisplaySettingsA(NULL, i, &dm) != 0; i++) {
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if (dm.dmBitsPerPel == BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() &&
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if (dm.dmBitsPerPel == BlitterFactory::GetCurrentBlitter()->GetScreenDepth() &&
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dm.dmPelsWidth >= 640 && dm.dmPelsHeight >= 480) {
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uint j;
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