(svn r26209) -Codechange: remove some template magic and simplify some code

This commit is contained in:
rubidium
2014-01-02 22:41:58 +00:00
parent 456dba4889
commit 2618d960e3
28 changed files with 100 additions and 112 deletions

View File

@@ -333,7 +333,7 @@ void QZ_GameSizeChanged()
_screen.dst_ptr = _cocoa_subdriver->GetPixelBuffer();
_fullscreen = _cocoa_subdriver->IsFullscreen();
BlitterFactoryBase::GetCurrentBlitter()->PostResize();
BlitterFactory::GetCurrentBlitter()->PostResize();
GameSizeChanged();
}
@@ -461,7 +461,7 @@ const char *VideoDriver_Cocoa::Start(const char * const *parm)
int width = _cur_resolution.width;
int height = _cur_resolution.height;
int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
int bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
_cocoa_subdriver = QZ_CreateSubdriver(width, height, bpp, _fullscreen, true);
if (_cocoa_subdriver == NULL) {
@@ -514,7 +514,7 @@ bool VideoDriver_Cocoa::ChangeResolution(int w, int h)
{
assert(_cocoa_subdriver != NULL);
bool ret = _cocoa_subdriver->ChangeResolution(w, h, BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth());
bool ret = _cocoa_subdriver->ChangeResolution(w, h, BlitterFactory::GetCurrentBlitter()->GetScreenDepth());
QZ_GameSizeChanged();
QZ_UpdateVideoModes();
@@ -539,7 +539,7 @@ bool VideoDriver_Cocoa::ToggleFullscreen(bool full_screen)
if (full_screen != oldfs) {
int width = _cocoa_subdriver->GetWidth();
int height = _cocoa_subdriver->GetHeight();
int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
int bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
delete _cocoa_subdriver;
_cocoa_subdriver = NULL;

View File

@@ -110,7 +110,7 @@ static void QZ_WarpCursor(int x, int y)
static void QZ_CheckPaletteAnim()
{
if (_cur_palette.count_dirty != 0) {
Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
switch (blitter->UsePaletteAnimation()) {
case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND: