(svn r901) Small step in the process to clean up the DPARAM mess:
- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest) - use inline functions instead of macros - add assert()s to check for buffer overruns
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@@ -626,7 +626,7 @@ static int32 DoClearTunnel(uint tile, uint32 flags)
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// removal allowal depends on difficulty settings
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if(_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR ) {
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if (!CheckforTownRating(tile, flags, t, TUNNELBRIDGE_REMOVE)) {
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SET_DPARAM16(0, t->index);
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SetDParam(0, t->index);
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return_cmd_error(STR_2009_LOCAL_AUTHORITY_REFUSES);
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}
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}
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