(svn r16022) -Fix (r15159): sometimes the unregister "query" thread could be delayed so much that the network stuff was already closed and the packet would never reach the master server causing the server to appear online longer than necessary.
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@@ -30,7 +30,7 @@ void NetworkUpdateClientName();
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bool NetworkCompanyHasClients(CompanyID company);
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bool NetworkChangeCompanyPassword(byte argc, char *argv[]);
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void NetworkReboot();
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void NetworkDisconnect();
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void NetworkDisconnect(bool blocking = false);
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void NetworkGameLoop();
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void NetworkUDPGameLoop();
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void NetworkUDPCloseAll();
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