(svn r16022) -Fix (r15159): sometimes the unregister "query" thread could be delayed so much that the network stuff was already closed and the packet would never reach the master server causing the server to appear online longer than necessary.
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@@ -12,7 +12,7 @@ void NetworkUDPSearchGame();
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void NetworkUDPQueryMasterServer();
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void NetworkUDPQueryServer(NetworkAddress address, bool manually = false);
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void NetworkUDPAdvertise();
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void NetworkUDPRemoveAdvertise();
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void NetworkUDPRemoveAdvertise(bool blocking);
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void NetworkUDPClose();
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#endif /* ENABLE_NETWORK */
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