(svn r16242) -Codechange: rework pausing

-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
This commit is contained in:
rubidium
2009-05-06 15:06:57 +00:00
parent bb121a1510
commit 2664f2a2d9
29 changed files with 110 additions and 79 deletions

View File

@@ -40,7 +40,7 @@ bool _screen_disable_anim = false; ///< Disable palette animation (important f
bool _exit_game;
GameMode _game_mode;
SwitchMode _switch_mode; ///< The next mainloop command.
int8 _pause_game;
PauseModeByte _pause_mode;
int _pal_first_dirty;
int _pal_count_dirty;