(svn r16242) -Codechange: rework pausing
-Fix [FS#2864]: autopause and manual pausing conflict with eachother -Fix: new game + pause on new game + autopause make the game not unpause on the first join
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@@ -1182,7 +1182,7 @@ struct PerformanceRatingDetailWindow : Window {
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virtual void OnTick()
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{
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if (_pause_game != 0) return;
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if (_pause_mode != PM_UNPAUSED) return;
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/* Update the company score every 5 days */
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if (--this->timeout == 0) {
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