(svn r16242) -Codechange: rework pausing

-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
This commit is contained in:
rubidium
2009-05-06 15:06:57 +00:00
parent bb121a1510
commit 2664f2a2d9
29 changed files with 110 additions and 79 deletions

View File

@@ -724,7 +724,7 @@ public:
virtual void OnTick()
{
if (_pause_game != 0) return;
if (_pause_mode != PM_UNPAUSED) return;
if (this->groups.NeedResort() || this->vehicles.NeedResort()) {
this->SetDirty();
}