(svn r16242) -Codechange: rework pausing
-Fix [FS#2864]: autopause and manual pausing conflict with eachother -Fix: new game + pause on new game + autopause make the game not unpause on the first join
This commit is contained in:
@@ -1644,7 +1644,7 @@ public:
|
||||
/* pause is only used in single-player, non-editor mode, non-menu mode. It
|
||||
* will be unpaused in the WE_DESTROY event handler. */
|
||||
if (_game_mode != GM_MENU && !_networking && _game_mode != GM_EDITOR) {
|
||||
if (_pause_game >= 0) DoCommandP(0, 1, 0, CMD_PAUSE);
|
||||
DoCommandP(0, PM_PAUSED_SAVELOAD, 1, CMD_PAUSE);
|
||||
}
|
||||
|
||||
BuildFileList();
|
||||
@@ -1683,7 +1683,7 @@ public:
|
||||
{
|
||||
/* pause is only used in single-player, non-editor mode, non menu mode */
|
||||
if (!_networking && _game_mode != GM_EDITOR && _game_mode != GM_MENU) {
|
||||
if (_pause_game >= 0) DoCommandP(0, 0, 0, CMD_PAUSE);
|
||||
DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
|
||||
}
|
||||
FiosFreeSavegameList();
|
||||
}
|
||||
|
Reference in New Issue
Block a user