(svn r16242) -Codechange: rework pausing
-Fix [FS#2864]: autopause and manual pausing conflict with eachother -Fix: new game + pause on new game + autopause make the game not unpause on the first join
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@@ -40,7 +40,7 @@
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#include "saveload_internal.h"
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extern const uint16 SAVEGAME_VERSION = 118;
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extern const uint16 SAVEGAME_VERSION = 119;
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SavegameType _savegame_type; ///< type of savegame we are loading
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