(svn r16242) -Codechange: rework pausing

-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
This commit is contained in:
rubidium
2009-05-06 15:06:57 +00:00
parent bb121a1510
commit 2664f2a2d9
29 changed files with 110 additions and 79 deletions

View File

@@ -40,7 +40,7 @@
#include "saveload_internal.h"
extern const uint16 SAVEGAME_VERSION = 118;
extern const uint16 SAVEGAME_VERSION = 119;
SavegameType _savegame_type; ///< type of savegame we are loading