(svn r3139) -NewGRF, Feature: support for articulated rail vehicles. This is used, for example, by coal tenders.
This commit is contained in:
		
							
								
								
									
										2
									
								
								engine.c
									
									
									
									
									
								
							
							
						
						
									
										2
									
								
								engine.c
									
									
									
									
									
								
							@@ -375,6 +375,8 @@ static const SpriteGroup* ResolveVehicleSpriteGroup(const SpriteGroup *spritegro
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			if (dsg->variable == 0x0C) {
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				/* Callback ID */
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				value = callback_info & 0xFF;
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			} else if (dsg->variable == 0x10) {
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				value = (callback_info >> 8) & 0xFF;
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			} else if ((dsg->variable >> 6) == 0) {
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				/* General property */
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				value = GetDeterministicSpriteValue(dsg->variable);
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										3
									
								
								engine.h
									
									
									
									
									
								
							
							
						
						
									
										3
									
								
								engine.h
									
									
									
									
									
								
							@@ -153,6 +153,8 @@ enum CallbackID {
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	// Refit capacity, the passed vehicle needs to have its ->cargo_type set to
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	// the cargo we are refitting to, returns the new cargo capacity
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	CBID_REFIT_CAP = 0x15,
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	CBID_ARTIC_ENGINE = 0x16,
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};
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// bit positions for rvi->callbackmask, indicates which callbacks are used by an engine
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@@ -161,6 +163,7 @@ enum CallbackMask {
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	CBM_WAGON_POWER = 0,
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	CBM_VEH_LENGTH = 1,
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	CBM_REFIT_CAP = 3,
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	CBM_ARTIC_ENGINE = 4,
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};
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enum {
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										168
									
								
								train_cmd.c
									
									
									
									
									
								
							
							
						
						
									
										168
									
								
								train_cmd.c
									
									
									
									
									
								
							@@ -46,12 +46,17 @@ void TrainCargoChanged(Vehicle *v) {
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		const RailVehicleInfo *rvi = RailVehInfo(u->engine_type);
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		uint16 vweight = 0;
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		vweight += (_cargoc.weights[u->cargo_type] * u->cargo_count) / 16;
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		// Vehicle weight is not added for articulated parts.
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		if (u->subtype != TS_Artic_Part) {
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			// vehicle weight is the sum of the weight of the vehicle and the weight of its cargo
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			vweight += rvi->weight;
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		vweight += (_cargoc.weights[u->cargo_type] * u->cargo_count) / 16;
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			// powered wagons have extra weight added
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			if (HASBIT(u->u.rail.flags, VRF_POWEREDWAGON))
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				vweight += RailVehInfo(v->engine_type)->pow_wag_weight;
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		}
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		// consist weight is the sum of the weight of all vehicles in the consist
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		weight += vweight;
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@@ -92,14 +97,11 @@ void TrainConsistChanged(Vehicle *v) {
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		// update the 'first engine'
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		u->u.rail.first_engine = (v == u) ? INVALID_VEHICLE : first_engine;
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		// power is the sum of the powers of all engines and powered wagons in the consist
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		power += rvi_u->power;
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		if (rvi_u->visual_effect != 0) {
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			u->u.rail.cached_vis_effect = rvi_u->visual_effect;
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		} else {
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			if (rvi_u->flags & RVI_WAGON) {
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				// Wagons have no effect by default
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			if (rvi_u->flags & RVI_WAGON || u->subtype == TS_Artic_Part) {
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				// Wagons and articulated parts have no effect by default
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				u->u.rail.cached_vis_effect = 0x40;
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			} else if (rvi_u->engclass == 0) {
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				// Steam is offset by -4 units
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@@ -110,6 +112,10 @@ void TrainConsistChanged(Vehicle *v) {
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			}
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		}
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		if (u->subtype != TS_Artic_Part) {
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			// power is the sum of the powers of all engines and powered wagons in the consist
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			power += rvi_u->power;
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			// check if its a powered wagon
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			CLRBIT(u->u.rail.flags, VRF_POWEREDWAGON);
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			if ((rvi_v->pow_wag_power != 0) && (rvi_u->flags & RVI_WAGON) && UsesWagonOverride(u)) {
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@@ -131,6 +137,7 @@ void TrainConsistChanged(Vehicle *v) {
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			if (!(rvi_u->flags & RVI_WAGON) || _patches.wagon_speed_limits)
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				if (rvi_u->max_speed != 0 && !UsesWagonOverride(u))
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					max_speed = min(rvi_u->max_speed, max_speed);
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		}
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		// check the vehicle length (callback)
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		veh_len = CALLBACK_FAILED;
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@@ -418,6 +425,78 @@ void DrawTrainEngine(int x, int y, EngineID engine, uint32 image_ormod)
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	DrawSprite(image | image_ormod, x, y);
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}
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static uint CountArticulatedParts(const RailVehicleInfo *rvi, EngineID engine_type)
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{
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	uint16 callback;
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	uint i;
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	if (!HASBIT(rvi->callbackmask, CBM_ARTIC_ENGINE))
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		return 0;
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	for (i = 1; i < 10; i++) {
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		callback = GetCallBackResult(CBID_ARTIC_ENGINE + (i << 8), engine_type, NULL);
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		if (callback == CALLBACK_FAILED || callback == 0xFF)
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			break;
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	}
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	return i;
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}
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static void AddArticulatedParts(const RailVehicleInfo *rvi, Vehicle **vl)
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{
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	const RailVehicleInfo *rvi_artic;
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	EngineID engine_type;
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	Vehicle *v = vl[0];
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	Vehicle *u = v;
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	uint16 callback;
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	bool flip_image;
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	uint i;
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	if (!HASBIT(rvi->callbackmask, CBM_ARTIC_ENGINE))
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		return;
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	for (i = 1; i < 10; i++) {
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		callback = GetCallBackResult(CBID_ARTIC_ENGINE + (i << 8), v->engine_type, NULL);
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		if (callback == CALLBACK_FAILED || callback == 0xFF)
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			return;
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		u->next = vl[i];
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		u = u->next;
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		engine_type = GB(callback, 0, 6);
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		flip_image = HASBIT(callback, 7);
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		rvi_artic = RailVehInfo(engine_type);
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		// get common values from first engine
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		u->direction = v->direction;
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		u->owner = v->owner;
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		u->tile = v->tile;
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		u->x_pos = v->x_pos;
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		u->y_pos = v->y_pos;
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		u->z_pos = v->z_pos;
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		u->z_height = v->z_height;
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		u->u.rail.track = v->u.rail.track;
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		u->u.rail.railtype = v->u.rail.railtype;
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		u->build_year = v->build_year;
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		u->vehstatus = v->vehstatus & ~VS_STOPPED;
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		u->u.rail.first_engine = v->engine_type;
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		// get more settings from rail vehicle info
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		u->spritenum = rvi_artic->image_index;
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		if (flip_image) u->spritenum++;
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		u->cargo_type = rvi_artic->cargo_type;
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		u->cargo_cap = rvi_artic->capacity;
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		u->max_speed = 0;
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		u->max_age = 0;
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		u->engine_type = engine_type;
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		u->value = 0;
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		u->type = VEH_Train;
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		u->subtype = TS_Artic_Part;
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		u->cur_image = 0xAC2;
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		VehiclePositionChanged(u);
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	}
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}
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static int32 CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 flags)
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{
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@@ -426,24 +505,27 @@ static int32 CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 flags)
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	const RailVehicleInfo *rvi;
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	const Engine *e;
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	int x,y;
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	uint num_vehicles;
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	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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	rvi = RailVehInfo(engine);
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	value = (rvi->base_cost * _price.build_railwagon) >> 8;
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	if (!(flags & DC_QUERY_COST)) {
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		_error_message = STR_00E1_TOO_MANY_VEHICLES_IN_GAME;
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	num_vehicles = 1 + CountArticulatedParts(rvi, engine);
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		v = AllocateVehicle();
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		if (v == NULL)
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			return CMD_ERROR;
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	if (!(flags & DC_QUERY_COST)) {
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		Vehicle *vl[num_vehicles];
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		if (!AllocateVehicles(vl, num_vehicles))
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			return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
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		if (flags & DC_EXEC) {
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			byte img = rvi->image_index;
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			Vehicle *u, *w;
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			uint dir;
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			v = vl[0];
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			v->spritenum = img;
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			u = NULL;
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@@ -492,6 +574,8 @@ static int32 CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 flags)
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			v->type = VEH_Train;
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			v->cur_image = 0xAC2;
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			AddArticulatedParts(rvi, vl);
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			_new_wagon_id = v->index;
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			_new_vehicle_id = v->index;
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@@ -581,10 +665,11 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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	const RailVehicleInfo *rvi;
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	int value;
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	Vehicle *v, *u;
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	Vehicle *v;
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	UnitID unit_num;
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	Engine *e;
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	TileIndex tile = TileVirtXY(x, y);
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	uint num_vehicles;
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	/* Check if the engine-type is valid (for the player) */
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	if (!IsEngineBuildable(p1, VEH_Train)) return CMD_ERROR;
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@@ -612,12 +697,16 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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	if (rvi->flags&RVI_MULTIHEAD && HASBIT(p2,0))
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		value /= 2;
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	num_vehicles = (rvi->flags & RVI_MULTIHEAD && HASBIT(p2, 0)) ? 2 : 1;
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	num_vehicles += CountArticulatedParts(rvi, p1);
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	if (!(flags & DC_QUERY_COST)) {
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		v = AllocateVehicle();
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		if (v == NULL || IsOrderPoolFull())
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		Vehicle *vl[num_vehicles];
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		if (!AllocateVehicles(vl, num_vehicles) || IsOrderPoolFull())
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			return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
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		v = vl[0];
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		unit_num = GetFreeUnitNumber(VEH_Train);
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		if (unit_num > _patches.max_trains)
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			return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
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@@ -665,8 +754,10 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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			VehiclePositionChanged(v);
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			if (rvi->flags&RVI_MULTIHEAD && (u = AllocateVehicle()) != NULL && !HASBIT(p2,0)) {
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					AddRearEngineToMultiheadedTrain(v, u, true);
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			if (rvi->flags & RVI_MULTIHEAD && !HASBIT(p2, 0)) {
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				AddRearEngineToMultiheadedTrain(vl[0], vl[1], true);
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			} else {
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				AddArticulatedParts(rvi, vl);
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			}
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			TrainConsistChanged(v);
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@@ -716,23 +807,27 @@ int CheckTrainStoppedInDepot(const Vehicle *v)
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	return count;
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}
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// unlink a rail wagon from the linked list.
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// returns the new value of first
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/**
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 * Unlink a rail wagon from the consist.
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 * @param v Vehicle to remove.
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 * @param first The first vehicle of the consist.
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 * @return The first vehicle of the consist.
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 */
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static Vehicle *UnlinkWagon(Vehicle *v, Vehicle *first)
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{
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	Vehicle *u;
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	// unlinking the first vehicle of the chain?
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	if (v == first) {
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		v = v->next;
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		v = GetNextVehicle(v);
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		if (v == NULL) return NULL;
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		v->subtype = TS_Free_Car;
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		return v;
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	}
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	for (u = first; u->next != v; u = u->next) {}
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	u->next = v->next;
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	for (u = first; GetNextVehicle(u) != v; u = GetNextVehicle(u)) {}
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	GetLastEnginePart(u)->next = GetNextVehicle(v);
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	return first;
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}
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@@ -788,6 +883,12 @@ int32 CmdMoveRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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		dst = GetVehicle(d);
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	}
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	// if an articulated part is being handled, deal with its parent vehicle
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	while (src->subtype == TS_Artic_Part) src = GetPrevVehicleInChain(src);
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	if (dst != NULL) {
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		while (dst->subtype == TS_Artic_Part) dst = GetPrevVehicleInChain(dst);
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	}
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	// don't move the same vehicle..
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	if (src == dst) return 0;
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@@ -798,7 +899,11 @@ int32 CmdMoveRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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	/* locate the head of the two chains */
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	src_head = GetFirstVehicleInChain(src);
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	dst_head = NULL;
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	if (dst != NULL) dst_head = GetFirstVehicleInChain(dst);
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	if (dst != NULL) {
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		dst_head = GetFirstVehicleInChain(dst);
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		// Now deal with articulated part of destination wagon
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		dst = GetLastEnginePart(dst);
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	}
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	/* clear the ->first cache */
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	{
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@@ -852,8 +957,8 @@ int32 CmdMoveRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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			// unlink ALL wagons
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			if (src != src_head) {
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				Vehicle *v = src_head;
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				while (v->next != src) v=v->next;
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				v->next = NULL;
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				while (GetNextVehicle(v) != src) v = GetNextVehicle(v);
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				GetLastEnginePart(v)->next = NULL;
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			} else {
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				src_head = NULL;
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			}
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@@ -863,7 +968,7 @@ int32 CmdMoveRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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				dst_head = NULL;
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			// unlink single wagon from linked list
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			src_head = UnlinkWagon(src, src_head);
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			src->next = NULL;
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			GetLastEnginePart(src)->next = NULL;
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		}
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		||||
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		if (dst == NULL) {
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		||||
@@ -893,8 +998,8 @@ int32 CmdMoveRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | 
			
		||||
			{
 | 
			
		||||
				Vehicle *v;
 | 
			
		||||
 | 
			
		||||
				for (v = src; v->next != NULL; v = v->next) {};
 | 
			
		||||
				v->next = dst->next;
 | 
			
		||||
				for (v = src; GetNextVehicle(v) != NULL; v = GetNextVehicle(v));
 | 
			
		||||
				GetLastEnginePart(v)->next = dst->next;
 | 
			
		||||
			}
 | 
			
		||||
			dst->next = src;
 | 
			
		||||
		}
 | 
			
		||||
@@ -999,6 +1104,7 @@ int32 CmdSellRailWagon(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | 
			
		||||
 | 
			
		||||
	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
 | 
			
		||||
 | 
			
		||||
	while (v->subtype == TS_Artic_Part) v = GetPrevVehicleInChain(v);
 | 
			
		||||
	first = GetFirstVehicleInChain(v);
 | 
			
		||||
 | 
			
		||||
	// make sure the vehicle is stopped in the depot
 | 
			
		||||
@@ -1032,7 +1138,7 @@ int32 CmdSellRailWagon(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | 
			
		||||
			/* 2. We are selling the first engine, some special action might be required
 | 
			
		||||
				* here, so take attention */
 | 
			
		||||
			if ((flags & DC_EXEC) && v == first) {
 | 
			
		||||
				Vehicle *new_f = first->next;
 | 
			
		||||
				Vehicle *new_f = GetNextVehicle(first);
 | 
			
		||||
 | 
			
		||||
				/* 2.1 If the first wagon is sold, update the first-> pointers to NULL */
 | 
			
		||||
				for (tmp = first; tmp != NULL; tmp = tmp->next) tmp->first = NULL;
 | 
			
		||||
@@ -1082,7 +1188,7 @@ int32 CmdSellRailWagon(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | 
			
		||||
				* engines to its train anyways */
 | 
			
		||||
				if (p2 == 2 && ori_subtype == TS_Front_Engine) {
 | 
			
		||||
					for (v = first; v != NULL; v = tmp) {
 | 
			
		||||
						tmp = v->next;
 | 
			
		||||
						tmp = GetNextVehicle(v);
 | 
			
		||||
						DoCommandByTile(v->tile, v->index | INVALID_VEHICLE << 16, 0, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
@@ -1093,7 +1199,7 @@ int32 CmdSellRailWagon(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | 
			
		||||
			* to be able to deduce which ones go with which ones */
 | 
			
		||||
			int enf_count = 0;
 | 
			
		||||
			int enr_count = 0;
 | 
			
		||||
			for (tmp = first; tmp != NULL; tmp = tmp->next) {
 | 
			
		||||
			for (tmp = first; tmp != NULL; tmp = GetNextVehicle(tmp)) {
 | 
			
		||||
				if (RailVehInfo(tmp->engine_type)->flags & RVI_MULTIHEAD)
 | 
			
		||||
					(IS_FIRSTHEAD_SPRITE(tmp->spritenum)) ? enf_count++ : enr_count++;
 | 
			
		||||
			}
 | 
			
		||||
@@ -1102,7 +1208,7 @@ int32 CmdSellRailWagon(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | 
			
		||||
			* If we encounter a matching rear-engine to a front-engine
 | 
			
		||||
			* earlier in the chain (before deletion), leave it alone */
 | 
			
		||||
			for (; v != NULL; v = tmp) {
 | 
			
		||||
				tmp = v->next;
 | 
			
		||||
				tmp = GetNextVehicle(v);
 | 
			
		||||
 | 
			
		||||
				if (RailVehInfo(v->engine_type)->flags & RVI_MULTIHEAD) {
 | 
			
		||||
					if (IS_FIRSTHEAD_SPRITE(v->spritenum)) {
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										17
									
								
								train_gui.c
									
									
									
									
									
								
							
							
						
						
									
										17
									
								
								train_gui.c
									
									
									
									
									
								
							@@ -530,6 +530,9 @@ found_it:
 | 
			
		||||
		if (v == NULL) break;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// if an articulated part was selected, find its parent
 | 
			
		||||
	while (v != NULL && v->subtype == TS_Artic_Part) v = GetPrevVehicleInChain(v);
 | 
			
		||||
 | 
			
		||||
	d->wagon = v;
 | 
			
		||||
 | 
			
		||||
	return 0;
 | 
			
		||||
@@ -1136,7 +1139,7 @@ static void DrawTrainDetailsWindow(Window *w)
 | 
			
		||||
			tot_cargo[u->cargo_type][0] += u->cargo_count;
 | 
			
		||||
			tot_cargo[u->cargo_type][1] += u->cargo_cap;
 | 
			
		||||
		}
 | 
			
		||||
	} while ( (u = u->next) != NULL);
 | 
			
		||||
	} while ((u = GetNextVehicle(u)) != NULL);
 | 
			
		||||
 | 
			
		||||
	/*	set scroll-amount seperately from counting, as to not
 | 
			
		||||
			compute num double for more carriages of the same type
 | 
			
		||||
@@ -1197,11 +1200,17 @@ static void DrawTrainDetailsWindow(Window *w)
 | 
			
		||||
	if (det_tab != 3) {
 | 
			
		||||
		for(;;) {
 | 
			
		||||
			if (--sel < 0 && sel >= -6) {
 | 
			
		||||
				DrawTrainImage(v, x, y, 1, 0, INVALID_VEHICLE);
 | 
			
		||||
				_train_details_drawer_proc[WP(w,traindetails_d).tab](v, x + 30, y + 2);
 | 
			
		||||
				int dx = 0;
 | 
			
		||||
				u = v;
 | 
			
		||||
				do {
 | 
			
		||||
					DrawTrainImage(u, x + WagonLengthToPixels(dx), y, 1, 0, INVALID_VEHICLE);
 | 
			
		||||
					dx += u->u.rail.cached_veh_length;
 | 
			
		||||
					u = u->next;
 | 
			
		||||
				} while (u != NULL && u->subtype == TS_Artic_Part);
 | 
			
		||||
				_train_details_drawer_proc[WP(w,traindetails_d).tab](v, x + WagonLengthToPixels(dx) + 2, y + 2);
 | 
			
		||||
				y += 14;
 | 
			
		||||
			}
 | 
			
		||||
			if ( (v=v->next) == NULL)
 | 
			
		||||
			if ((v = GetNextVehicle(v)) == NULL)
 | 
			
		||||
				return;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										16
									
								
								vehicle.c
									
									
									
									
									
								
							
							
						
						
									
										16
									
								
								vehicle.c
									
									
									
									
									
								
							@@ -519,6 +519,12 @@ int CountVehiclesInChain(Vehicle *v)
 | 
			
		||||
 | 
			
		||||
void DeleteVehicle(Vehicle *v)
 | 
			
		||||
{
 | 
			
		||||
	Vehicle *u;
 | 
			
		||||
	bool has_artic_part = false;
 | 
			
		||||
 | 
			
		||||
	do {
 | 
			
		||||
		u = v->next;
 | 
			
		||||
		has_artic_part = EngineHasArticPart(v);
 | 
			
		||||
		DeleteName(v->string_id);
 | 
			
		||||
		v->type = 0;
 | 
			
		||||
		UpdateVehiclePosHash(v, INVALID_COORD, 0);
 | 
			
		||||
@@ -526,13 +532,15 @@ void DeleteVehicle(Vehicle *v)
 | 
			
		||||
 | 
			
		||||
		if (v->orders != NULL)
 | 
			
		||||
			DeleteVehicleOrders(v);
 | 
			
		||||
		v = u;
 | 
			
		||||
	} while (v != NULL && has_artic_part);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void DeleteVehicleChain(Vehicle *v)
 | 
			
		||||
{
 | 
			
		||||
	do {
 | 
			
		||||
		Vehicle *u = v;
 | 
			
		||||
		v = v->next;
 | 
			
		||||
		v = GetNextVehicle(v);
 | 
			
		||||
		DeleteVehicle(u);
 | 
			
		||||
	} while (v != NULL);
 | 
			
		||||
}
 | 
			
		||||
@@ -1486,6 +1494,8 @@ static Vehicle *GetNextEnginePart(Vehicle *v)
 | 
			
		||||
			const RailVehicleInfo *rvi = RailVehInfo(v->engine_type);
 | 
			
		||||
			if (rvi->flags & RVI_MULTIHEAD)
 | 
			
		||||
				return GetRearEngine(v, v->engine_type);
 | 
			
		||||
			if (v->next != NULL && v->next->subtype == TS_Artic_Part)
 | 
			
		||||
				return v->next;
 | 
			
		||||
		}
 | 
			
		||||
			break;
 | 
			
		||||
		case VEH_Aircraft:
 | 
			
		||||
@@ -1579,7 +1589,7 @@ int32 CmdCloneVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | 
			
		||||
			}
 | 
			
		||||
			w_rear = w;	// trains needs to know the last car in the train, so they can add more in next loop
 | 
			
		||||
		}
 | 
			
		||||
	} while (v->type == VEH_Train && (v=v->next) != NULL);
 | 
			
		||||
	} while (v->type == VEH_Train && (v = GetNextVehicle(v)) != NULL);
 | 
			
		||||
 | 
			
		||||
	if (flags & DC_EXEC) {
 | 
			
		||||
		v = v_front;
 | 
			
		||||
@@ -1755,7 +1765,7 @@ static void MaybeReplaceVehicle(Vehicle *v)
 | 
			
		||||
				break;
 | 
			
		||||
 | 
			
		||||
			cost += temp_cost;
 | 
			
		||||
		} while (w->type == VEH_Train && (w=w->next) != NULL);
 | 
			
		||||
		} while (w->type == VEH_Train && (w = GetNextVehicle(w)) != NULL);
 | 
			
		||||
 | 
			
		||||
		if (!(flags & DC_EXEC) && (CmdFailed(temp_cost) || p->money64 < (int32)(cost + p->engine_renew_money) || cost == 0)) {
 | 
			
		||||
			if (p->money64 < (int32)(cost + p->engine_renew_money) && ( _local_player == v->owner ) && cost != 0) {
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										36
									
								
								vehicle.h
									
									
									
									
									
								
							
							
						
						
									
										36
									
								
								vehicle.h
									
									
									
									
									
								
							@@ -30,6 +30,7 @@ enum VehStatus {
 | 
			
		||||
// 1 and 3 do not appear to be used
 | 
			
		||||
typedef enum TrainSubtypes {
 | 
			
		||||
	TS_Front_Engine = 0, // Leading engine of a train
 | 
			
		||||
	TS_Artic_Part = 1,   // Articulated part of an engine
 | 
			
		||||
	TS_Not_First = 2,    // Wagon or additional engine
 | 
			
		||||
	TS_Free_Car = 4,     // First in a wagon chain (in depot)
 | 
			
		||||
} TrainSubtype;
 | 
			
		||||
@@ -414,6 +415,41 @@ static inline bool IsVehicleIndex(uint index)
 | 
			
		||||
	return index < GetVehiclePoolSize();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Get the next real (non-articulated part) vehicle in the consist.
 | 
			
		||||
 * @param v Vehicle.
 | 
			
		||||
 * @return Next vehicle in the consist.
 | 
			
		||||
 */
 | 
			
		||||
static inline Vehicle *GetNextVehicle(const Vehicle *v)
 | 
			
		||||
{
 | 
			
		||||
	Vehicle *u = v->next;
 | 
			
		||||
	while (u != NULL && u->subtype == TS_Artic_Part) {
 | 
			
		||||
		u = u->next;
 | 
			
		||||
	}
 | 
			
		||||
	return u;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Check if an engine has an articulated part.
 | 
			
		||||
 * @param v Vehicle.
 | 
			
		||||
 * @return True if the engine has an articulated part.
 | 
			
		||||
 */
 | 
			
		||||
static inline bool EngineHasArticPart(const Vehicle *v)
 | 
			
		||||
{
 | 
			
		||||
	return (v->next != NULL && v->next->subtype == TS_Artic_Part);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Get the last part of a multi-part engine.
 | 
			
		||||
 * @param v Vehicle.
 | 
			
		||||
 * @return Last part of the engine.
 | 
			
		||||
 */
 | 
			
		||||
static inline Vehicle *GetLastEnginePart(Vehicle *v)
 | 
			
		||||
{
 | 
			
		||||
	while (EngineHasArticPart(v)) v = v->next;
 | 
			
		||||
	return v;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* Returns order 'index' of a vehicle or NULL when it doesn't exists */
 | 
			
		||||
static inline Order *GetVehicleOrder(const Vehicle *v, int index)
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user