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@@ -199,7 +199,7 @@ bool SpriteFontCache::GetDrawGlyphShadow()
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/* static */ FontCache *FontCache::caches[FS_END] = { new SpriteFontCache(FS_NORMAL), new SpriteFontCache(FS_SMALL), new SpriteFontCache(FS_LARGE), new SpriteFontCache(FS_MONO) };
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#if defined(WITH_FREETYPE)
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#if defined(WITH_FREETYPE) || defined(_WIN32)
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FreeTypeSettings _freetype;
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@@ -710,9 +710,278 @@ const void *FreeTypeFontCache::InternalGetFontTable(uint32 tag, size_t &length)
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return result;
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}
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#elif defined(_WIN32)
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#include "os/windows/win32.h"
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#ifndef ANTIALIASED_QUALITY
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#define ANTIALIASED_QUALITY 4
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#endif
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/** Font cache for fonts that are based on a Win32 font. */
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class Win32FontCache : public TrueTypeFontCache {
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private:
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LOGFONT logfont; ///< Logical font information for selecting the font face.
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HFONT font = nullptr; ///< The font face associated with this font.
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HDC dc = nullptr; ///< Cached GDI device context.
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HGDIOBJ old_font; ///< Old font selected into the GDI context.
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SIZE glyph_size; ///< Maximum size of regular glyphs.
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void SetFontSize(FontSize fs, int pixels);
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virtual const void *InternalGetFontTable(uint32 tag, size_t &length);
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virtual const Sprite *InternalGetGlyph(GlyphID key, bool aa);
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public:
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Win32FontCache(FontSize fs, const LOGFONT &logfont, int pixels);
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~Win32FontCache();
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virtual void ClearFontCache();
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virtual GlyphID MapCharToGlyph(WChar key);
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virtual const char *GetFontName() { return WIDE_TO_MB(this->logfont.lfFaceName); }
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virtual bool IsBuiltInFont() { return false; }
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};
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/**
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* Create a new Win32FontCache.
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* @param fs The font size that is going to be cached.
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* @param logfont The font that has to be loaded.
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* @param pixels The number of pixels this font should be high.
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*/
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Win32FontCache::Win32FontCache(FontSize fs, const LOGFONT &logfont, int pixels) : TrueTypeFontCache(fs, pixels), logfont(logfont)
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{
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this->dc = CreateCompatibleDC(nullptr);
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this->SetFontSize(fs, pixels);
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}
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Win32FontCache::~Win32FontCache()
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{
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this->ClearFontCache();
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DeleteDC(this->dc);
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DeleteObject(this->font);
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}
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void Win32FontCache::SetFontSize(FontSize fs, int pixels)
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{
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if (pixels == 0) {
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/* Try to determine a good height based on the minimal height recommended by the font. */
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int scaled_height = ScaleFontTrad(_default_font_height[this->fs]);
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pixels = scaled_height;
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HFONT temp = CreateFontIndirect(&this->logfont);
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if (temp != nullptr) {
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HGDIOBJ old = SelectObject(this->dc, temp);
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UINT size = GetOutlineTextMetrics(this->dc, 0, nullptr);
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LPOUTLINETEXTMETRIC otm = (LPOUTLINETEXTMETRIC)AllocaM(BYTE, size);
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GetOutlineTextMetrics(this->dc, size, otm);
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/* Font height is minimum height plus the difference between the default
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* height for this font size and the small size. */
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int diff = scaled_height - ScaleFontTrad(_default_font_height[FS_SMALL]);
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pixels = Clamp(min(otm->otmusMinimumPPEM, 20) + diff, scaled_height, MAX_FONT_SIZE);
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SelectObject(dc, old);
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DeleteObject(temp);
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}
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} else {
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pixels = ScaleFontTrad(pixels);
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}
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this->used_size = pixels;
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/* Create GDI font handle. */
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this->logfont.lfHeight = -pixels;
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this->logfont.lfWidth = 0;
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this->logfont.lfOutPrecision = ANTIALIASED_QUALITY;
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if (this->font != nullptr) {
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SelectObject(dc, this->old_font);
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DeleteObject(this->font);
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}
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this->font = CreateFontIndirect(&this->logfont);
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this->old_font = SelectObject(this->dc, this->font);
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/* Query the font metrics we needed. */
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UINT otmSize = GetOutlineTextMetrics(this->dc, 0, nullptr);
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POUTLINETEXTMETRIC otm = (POUTLINETEXTMETRIC)AllocaM(BYTE, otmSize);
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GetOutlineTextMetrics(this->dc, otmSize, otm);
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this->units_per_em = otm->otmEMSquare;
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this->ascender = otm->otmTextMetrics.tmAscent;
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this->descender = otm->otmTextMetrics.tmDescent;
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this->height = this->ascender + this->descender;
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this->glyph_size.cx = otm->otmTextMetrics.tmMaxCharWidth;
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this->glyph_size.cy = otm->otmTextMetrics.tmHeight;
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DEBUG(freetype, 2, "Loaded font '%s' with size %d", FS2OTTD((LPTSTR)((BYTE *)otm + (ptrdiff_t)otm->otmpFullName)), pixels);
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}
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/**
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* Reset cached glyphs.
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*/
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void Win32FontCache::ClearFontCache()
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{
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/* GUI scaling might have changed, determine font size anew if it was automatically selected. */
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if (this->font != nullptr) this->SetFontSize(this->fs, this->req_size);
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this->TrueTypeFontCache::ClearFontCache();
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}
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/* virtual */ const Sprite *Win32FontCache::InternalGetGlyph(GlyphID key, bool aa)
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{
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GLYPHMETRICS gm;
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MAT2 mat = { {0, 1}, {0, 0}, {0, 0}, {0, 1} };
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/* Make a guess for the needed memory size. */
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DWORD size = this->glyph_size.cy * Align(aa ? this->glyph_size.cx : max(this->glyph_size.cx / 8l, 1l), 4); // Bitmap data is DWORD-aligned rows.
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byte *bmp = AllocaM(byte, size);
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size = GetGlyphOutline(this->dc, key, GGO_GLYPH_INDEX | (aa ? GGO_GRAY8_BITMAP : GGO_BITMAP), &gm, size, bmp, &mat);
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if (size == GDI_ERROR) {
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/* No dice with the guess. First query size of needed glyph memory, then allocate the
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* memory and query again. This dance is necessary as some glyphs will only render with
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* the exact matching size; e.g. the space glyph has no pixels and must be requested
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* with size == 0, anything else fails. Unfortunately, a failed call doesn't return any
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* info about the size and thus the triple GetGlyphOutline()-call. */
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size = GetGlyphOutline(this->dc, key, GGO_GLYPH_INDEX | (aa ? GGO_GRAY8_BITMAP : GGO_BITMAP), &gm, 0, nullptr, &mat);
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if (size == GDI_ERROR) usererror("Unable to render font glyph");
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bmp = AllocaM(byte, size);
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GetGlyphOutline(this->dc, key, GGO_GLYPH_INDEX | (aa ? GGO_GRAY8_BITMAP : GGO_BITMAP), &gm, size, bmp, &mat);
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}
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/* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel. */
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uint width = max(1U, (uint)gm.gmBlackBoxX + (this->fs == FS_NORMAL));
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uint height = max(1U, (uint)gm.gmBlackBoxY + (this->fs == FS_NORMAL));
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/* Limit glyph size to prevent overflows later on. */
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if (width > 256 || height > 256) usererror("Font glyph is too large");
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/* GDI has rendered the glyph, now we allocate a sprite and copy the image into it. */
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SpriteLoader::Sprite sprite;
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sprite.AllocateData(ZOOM_LVL_NORMAL, width * height);
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sprite.type = ST_FONT;
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sprite.width = width;
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sprite.height = height;
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sprite.x_offs = gm.gmptGlyphOrigin.x;
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sprite.y_offs = this->ascender - gm.gmptGlyphOrigin.y;
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if (size > 0) {
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/* All pixel data returned by GDI is in the form of DWORD-aligned rows.
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* For a non anti-aliased glyph, the returned bitmap has one bit per pixel.
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* For anti-aliased rendering, GDI uses the strange value range of 0 to 64,
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* inclusively. To map this to 0 to 255, we shift left by two and then
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* subtract one. */
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uint pitch = Align(aa ? gm.gmBlackBoxX : max(gm.gmBlackBoxX / 8u, 1u), 4);
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/* Draw shadow for medium size. */
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if (this->fs == FS_NORMAL && !aa) {
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for (uint y = 0; y < gm.gmBlackBoxY; y++) {
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for (uint x = 0; x < gm.gmBlackBoxX; x++) {
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if (aa ? (bmp[x + y * pitch] > 0) : HasBit(bmp[(x / 8) + y * pitch], 7 - (x % 8))) {
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sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR;
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sprite.data[1 + x + (1 + y) * sprite.width].a = aa ? (bmp[x + y * pitch] << 2) - 1 : 0xFF;
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}
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}
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}
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}
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for (uint y = 0; y < gm.gmBlackBoxY; y++) {
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for (uint x = 0; x < gm.gmBlackBoxX; x++) {
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if (aa ? (bmp[x + y * pitch] > 0) : HasBit(bmp[(x / 8) + y * pitch], 7 - (x % 8))) {
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sprite.data[x + y * sprite.width].m = FACE_COLOUR;
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sprite.data[x + y * sprite.width].a = aa ? (bmp[x + y * pitch] << 2) - 1 : 0xFF;
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}
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}
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}
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}
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GlyphEntry new_glyph;
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new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(&sprite, AllocateFont);
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new_glyph.width = gm.gmCellIncX;
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this->SetGlyphPtr(key, &new_glyph);
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return new_glyph.sprite;
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}
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/* virtual */ GlyphID Win32FontCache::MapCharToGlyph(WChar key)
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{
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assert(IsPrintable(key));
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if (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END) {
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return this->parent->MapCharToGlyph(key);
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}
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/* Convert characters outside of the BMP into surrogate pairs. */
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WCHAR chars[2];
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if (key >= 0x010000U) {
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chars[0] = (WCHAR)(((key - 0x010000U) >> 10) + 0xD800);
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chars[1] = (WCHAR)(((key - 0x010000U) & 0x3FF) + 0xDC00);
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} else {
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chars[0] = (WCHAR)(key & 0xFFFF);
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}
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WORD glyphs[2] = {0, 0};
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GetGlyphIndicesW(this->dc, chars, key >= 0x010000U ? 2 : 1, glyphs, GGI_MARK_NONEXISTING_GLYPHS);
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return glyphs[0] != 0xFFFF ? glyphs[0] : 0;
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}
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/* virtual */ const void *Win32FontCache::InternalGetFontTable(uint32 tag, size_t &length)
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{
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DWORD len = GetFontData(this->dc, tag, 0, nullptr, 0);
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void *result = nullptr;
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if (len != GDI_ERROR && len > 0) {
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result = MallocT<BYTE>(len);
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GetFontData(this->dc, tag, 0, result, len);
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}
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length = len;
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return result;
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}
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/**
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* Loads the GDI font.
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* If a GDI font description is present, e.g. from the automatic font
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* fallback search, use it. Otherwise, try to resolve it by font name.
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* @param fs The font size to load.
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*/
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static void LoadWin32Font(FontSize fs)
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{
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FreeTypeSubSetting *settings = nullptr;
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switch (fs) {
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default: NOT_REACHED();
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case FS_SMALL: settings = &_freetype.small; break;
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case FS_NORMAL: settings = &_freetype.medium; break;
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case FS_LARGE: settings = &_freetype.large; break;
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case FS_MONO: settings = &_freetype.mono; break;
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}
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if (StrEmpty(settings->font)) return;
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LOGFONT logfont;
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MemSetT(&logfont, 0);
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logfont.lfWeight = strcasestr(settings->font, " bold") != nullptr ? FW_BOLD : FW_NORMAL; // Poor man's way to allow selecting bold fonts.
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logfont.lfPitchAndFamily = fs == FS_MONO ? FIXED_PITCH : VARIABLE_PITCH;
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logfont.lfCharSet = DEFAULT_CHARSET;
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logfont.lfOutPrecision = OUT_OUTLINE_PRECIS;
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logfont.lfClipPrecision = CLIP_DEFAULT_PRECIS;
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convert_to_fs(settings->font, logfont.lfFaceName, lengthof(logfont.lfFaceName), false);
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HFONT font = CreateFontIndirect(&logfont);
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if (font == nullptr) {
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static const char *SIZE_TO_NAME[] = { "medium", "small", "large", "mono" };
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ShowInfoF("Unable to use '%s' for %s font, Win32 reported error 0x%lX, using sprite font instead", settings->font, SIZE_TO_NAME[fs], GetLastError());
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return;
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}
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DeleteObject(font);
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new Win32FontCache(fs, logfont, settings->size);
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}
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#endif /* WITH_FREETYPE */
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#endif /* defined(WITH_FREETYPE) */
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#endif /* defined(WITH_FREETYPE) || defined(_WIN32) */
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/**
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* (Re)initialize the freetype related things, i.e. load the non-sprite fonts.
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@@ -728,6 +997,8 @@ void InitFreeType(bool monospace)
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#ifdef WITH_FREETYPE
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LoadFreeTypeFont(fs);
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#elif defined(_WIN32)
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LoadWin32Font(fs);
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#endif
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}
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}
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