Add: [Win32] GDI engine for font glyph rendering as a replacement for including FreeType.
Building with FreeType is still possible and will take precedence over the GDI renderer, but the project files don't include FreeType anymore by default. Combining GDI rendering with ICU text layout is untested.
This commit is contained in:
@@ -2070,7 +2070,7 @@ class LanguagePackGlyphSearcher : public MissingGlyphSearcher {
|
||||
|
||||
void SetFontNames(FreeTypeSettings *settings, const char *font_name) override
|
||||
{
|
||||
#ifdef WITH_FREETYPE
|
||||
#if defined(WITH_FREETYPE) || defined(_WIN32)
|
||||
strecpy(settings->small.font, font_name, lastof(settings->small.font));
|
||||
strecpy(settings->medium.font, font_name, lastof(settings->medium.font));
|
||||
strecpy(settings->large.font, font_name, lastof(settings->large.font));
|
||||
@@ -2096,7 +2096,7 @@ void CheckForMissingGlyphs(bool base_font, MissingGlyphSearcher *searcher)
|
||||
static LanguagePackGlyphSearcher pack_searcher;
|
||||
if (searcher == nullptr) searcher = &pack_searcher;
|
||||
bool bad_font = !base_font || searcher->FindMissingGlyphs(nullptr);
|
||||
#ifdef WITH_FREETYPE
|
||||
#if defined(WITH_FREETYPE) || defined(_WIN32)
|
||||
if (bad_font) {
|
||||
/* We found an unprintable character... lets try whether we can find
|
||||
* a fallback font that can print the characters in the current language. */
|
||||
|
Reference in New Issue
Block a user