(svn r4092) CodeChange : Named sprites instead of magic numbers plus create/use helper macro/enum for recoloring scheme
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@@ -45,7 +45,7 @@ void DrawPlayerFace(uint32 face, int color, int x, int y)
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flag |= 2;
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/* draw the gradient */
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DrawSprite((color + 0x307) << PALETTE_SPRITE_START | PALETTE_MODIFIER_COLOR | SPR_GRADIENT, x, y);
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DrawSprite(GENERAL_SPRITE_COLOR(color) | PALETTE_MODIFIER_COLOR | SPR_GRADIENT, x, y);
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/* draw the cheeks */
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DrawSprite(cheeks_table[flag&3], x, y);
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@@ -74,15 +74,15 @@ void DrawPlayerFace(uint32 face, int color, int x, int y)
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if (!(flag & 2)) {
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if (!(flag & 1)) {
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DrawSprite(high+((val1 * 12 >> 4) + (0x32B | PALETTE_MODIFIER_COLOR)), x, y);
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DrawSprite(high+((val1 * 12 >> 4) + SPRITE_PALETTE(0x32B)), x, y);
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} else {
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DrawSprite(high+(val1 + (0x337 | PALETTE_MODIFIER_COLOR)), x, y);
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}
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} else {
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if (!(flag & 1)) {
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DrawSprite(high+((val1 * 11 >> 4) + (0x39A | PALETTE_MODIFIER_COLOR)), x, y);
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DrawSprite(high+(val1 + SPRITE_PALETTE(0x337)), x, y);
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} else {
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DrawSprite(high+(val1 + (0x3B8 | PALETTE_MODIFIER_COLOR)), x, y);
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DrawSprite(high+(val1 + SPRITE_PALETTE(0x3B8)), x, y);
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}
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}
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}
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