(svn r18781) -Codechange: pass the CommandCost to the callback instead of whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
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@@ -36,7 +36,7 @@ typedef bool (AIModeProc)();
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* command processing, and command-validation checks.
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*/
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class AIObject : public SimpleCountedObject {
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friend void CcAI(bool success, TileIndex tile, uint32 p1, uint32 p2);
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friend void CcAI(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2);
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friend class AIInstance;
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protected:
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/**
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