(svn r18781) -Codechange: pass the CommandCost to the callback instead of whether it succeeded or not.

-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
This commit is contained in:
rubidium
2010-01-11 18:46:09 +00:00
parent 4d3871f594
commit 26b203e3ff
25 changed files with 137 additions and 150 deletions

View File

@@ -44,14 +44,14 @@ typedef GUIList<BuildBridgeData> GUIBridgeList;
/**
* Callback executed after a build Bridge CMD has been called
*
* @param success True if the build succeded
* @param result Whether the build succeded
* @param tile The tile where the command has been executed
* @param p1 not used
* @param p2 not used
*/
void CcBuildBridge(bool success, TileIndex tile, uint32 p1, uint32 p2)
void CcBuildBridge(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, tile);
if (result.Succeeded()) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, tile);
}
/* Names of the build bridge selection window */