(svn r18781) -Codechange: pass the CommandCost to the callback instead of whether it succeeded or not.

-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
This commit is contained in:
rubidium
2010-01-11 18:46:09 +00:00
parent 4d3871f594
commit 26b203e3ff
25 changed files with 137 additions and 150 deletions

View File

@@ -121,14 +121,14 @@ extern void DepotSortList(VehicleList *list);
/**
* This is the Callback method after the cloning attempt of a vehicle
* @param success indicates completion (or not) of the operation
* @param result the result of the cloning command
* @param tile unused
* @param p1 unused
* @param p2 unused
*/
void CcCloneVehicle(bool success, TileIndex tile, uint32 p1, uint32 p2)
void CcCloneVehicle(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
if (!success) return;
if (result.Failed()) return;
const Vehicle *v = Vehicle::Get(_new_vehicle_id);