(svn r18781) -Codechange: pass the CommandCost to the callback instead of whether it succeeded or not.

-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
This commit is contained in:
rubidium
2010-01-11 18:46:09 +00:00
parent 4d3871f594
commit 26b203e3ff
25 changed files with 137 additions and 150 deletions

View File

@@ -43,10 +43,10 @@
static int _rename_id = 1;
static int _rename_what = -1;
void CcGiveMoney(bool success, TileIndex tile, uint32 p1, uint32 p2)
void CcGiveMoney(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
#ifdef ENABLE_NETWORK
if (!success || !_settings_game.economy.give_money) return;
if (result.Failed() || !_settings_game.economy.give_money) return;
/* Inform the company of the action of one of it's clients (controllers). */
char msg[64];
@@ -112,9 +112,9 @@ bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, HighLightStyl
}
void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2)
void CcPlaySound10(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) SndPlayTileFx(SND_12_EXPLOSION, tile);
if (result.Succeeded()) SndPlayTileFx(SND_12_EXPLOSION, tile);
}
#ifdef ENABLE_NETWORK