(svn r18781) -Codechange: pass the CommandCost to the callback instead of whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
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@@ -105,17 +105,17 @@ CommandCost CmdRenameSign(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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/**
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* Callback function that is called after a sign is placed
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* @param success of the operation
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* @param result of the operation
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* @param tile unused
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* @param p1 unused
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* @param p2 unused
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*/
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void CcPlaceSign(bool success, TileIndex tile, uint32 p1, uint32 p2)
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void CcPlaceSign(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
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{
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if (success) {
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ShowRenameSignWindow(Sign::Get(_new_sign_id));
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ResetObjectToPlace();
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}
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if (result.Failed()) return;
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ShowRenameSignWindow(Sign::Get(_new_sign_id));
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ResetObjectToPlace();
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}
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/**
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