(svn r18781) -Codechange: pass the CommandCost to the callback instead of whether it succeeded or not.

-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
This commit is contained in:
rubidium
2010-01-11 18:46:09 +00:00
parent 4d3871f594
commit 26b203e3ff
25 changed files with 137 additions and 150 deletions

View File

@@ -105,17 +105,17 @@ CommandCost CmdRenameSign(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
/**
* Callback function that is called after a sign is placed
* @param success of the operation
* @param result of the operation
* @param tile unused
* @param p1 unused
* @param p2 unused
*/
void CcPlaceSign(bool success, TileIndex tile, uint32 p1, uint32 p2)
void CcPlaceSign(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) {
ShowRenameSignWindow(Sign::Get(_new_sign_id));
ResetObjectToPlace();
}
if (result.Failed()) return;
ShowRenameSignWindow(Sign::Get(_new_sign_id));
ResetObjectToPlace();
}
/**