(svn r18781) -Codechange: pass the CommandCost to the callback instead of whether it succeeded or not.

-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
This commit is contained in:
rubidium
2010-01-11 18:46:09 +00:00
parent 4d3871f594
commit 26b203e3ff
25 changed files with 137 additions and 150 deletions

View File

@@ -36,9 +36,9 @@
#include "table/sprites.h"
#include "table/strings.h"
void CcTerraform(bool success, TileIndex tile, uint32 p1, uint32 p2)
void CcTerraform(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) {
if (result.Succeeded()) {
SndPlayTileFx(SND_1F_SPLAT, tile);
} else {
extern TileIndex _terraform_err_tile;
@@ -145,8 +145,6 @@ static const uint16 _terraform_keycodes[] = {
'O',
};
void CcPlaySound1E(bool success, TileIndex tile, uint32 p1, uint32 p2);
static void PlaceProc_BuyLand(TileIndex tile)
{
DoCommandP(tile, 0, 0, CMD_PURCHASE_LAND_AREA | CMD_MSG(STR_ERROR_CAN_T_PURCHASE_THIS_LAND), CcPlaySound1E);