(svn r18781) -Codechange: pass the CommandCost to the callback instead of whether it succeeded or not.

-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
This commit is contained in:
rubidium
2010-01-11 18:46:09 +00:00
parent 4d3871f594
commit 26b203e3ff
25 changed files with 137 additions and 150 deletions

View File

@@ -23,9 +23,9 @@
#include "table/sprites.h"
#include "table/strings.h"
void CcBuildWagon(bool success, TileIndex tile, uint32 p1, uint32 p2)
void CcBuildWagon(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
if (!success) return;
if (result.Failed()) return;
/* find a locomotive in the depot. */
const Vehicle *found = NULL;