(svn r18781) -Codechange: pass the CommandCost to the callback instead of whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
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@@ -23,9 +23,9 @@
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#include "table/sprites.h"
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#include "table/strings.h"
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void CcBuildWagon(bool success, TileIndex tile, uint32 p1, uint32 p2)
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void CcBuildWagon(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
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{
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if (!success) return;
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if (result.Failed()) return;
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/* find a locomotive in the depot. */
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const Vehicle *found = NULL;
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