(svn r4623) - Codechange: s/byte/PlayerID/
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@@ -222,7 +222,7 @@ VARDEF bool _networking;
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VARDEF bool _network_available; // is network mode available?
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VARDEF bool _network_server; // network-server is active
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VARDEF bool _network_dedicated; // are we a dedicated server?
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VARDEF byte _network_playas; // an id to play as..
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VARDEF PlayerID _network_playas; // an id to play as..
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void ParseConnectionString(const char **player, const char **port, char *connection_string);
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void NetworkUpdateClientInfo(uint16 client_index);
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