Run animations at the normal rate regardless of day length factor.

This commit is contained in:
Jonathan G Rennison
2016-03-02 18:36:53 +00:00
parent 0ab20d7f5c
commit 26fa77c5ee
5 changed files with 14 additions and 12 deletions

View File

@@ -1525,6 +1525,7 @@ void StateGameLoop()
BasePersistentStorageArray::SwitchMode(PSM_ENTER_GAMELOOP);
_tick_skip_counter++;
if (_tick_skip_counter < _settings_game.economy.day_length_factor) {
AnimateAnimatedTiles();
CallVehicleTicks();
} else {
_tick_skip_counter = 0;