Run animations at the normal rate regardless of day length factor.
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@@ -1525,6 +1525,7 @@ void StateGameLoop()
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BasePersistentStorageArray::SwitchMode(PSM_ENTER_GAMELOOP);
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_tick_skip_counter++;
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if (_tick_skip_counter < _settings_game.economy.day_length_factor) {
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AnimateAnimatedTiles();
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CallVehicleTicks();
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} else {
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_tick_skip_counter = 0;
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