Run animations at the normal rate regardless of day length factor.
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@@ -399,7 +399,7 @@ static void AnimateTile_Town(TileIndex tile)
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return;
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}
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if (_tick_counter & 3) return;
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if (SCALED_TICK_COUNTER & 3) return;
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/* If the house is not one with a lift anymore, then stop this animating.
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* Not exactly sure when this happens, but probably when a house changes.
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