Run animations at the normal rate regardless of day length factor.

This commit is contained in:
Jonathan G Rennison
2016-03-02 18:36:53 +00:00
parent 0ab20d7f5c
commit 26fa77c5ee
5 changed files with 14 additions and 12 deletions

View File

@@ -399,7 +399,7 @@ static void AnimateTile_Town(TileIndex tile)
return;
}
if (_tick_counter & 3) return;
if (SCALED_TICK_COUNTER & 3) return;
/* If the house is not one with a lift anymore, then stop this animating.
* Not exactly sure when this happens, but probably when a house changes.