Add client setting for whether to sync locale settings with server in multiplayer

This commit is contained in:
Jonathan G Rennison
2022-01-21 01:37:15 +00:00
parent 82dec9a78a
commit 26fb0940c6
5 changed files with 22 additions and 0 deletions

View File

@@ -4069,6 +4069,10 @@ bool AfterLoadGame()
if (_networking && !_network_server) {
SlProcessVENC();
if (!_settings_client.client_locale.sync_locale_network_server) {
_settings_game.locale = _settings_newgame.locale;
}
}
/* Show this message last to avoid covering up an error message if we bail out part way */