Add client setting for whether to sync locale settings with server in multiplayer
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@@ -4069,6 +4069,10 @@ bool AfterLoadGame()
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if (_networking && !_network_server) {
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SlProcessVENC();
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if (!_settings_client.client_locale.sync_locale_network_server) {
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_settings_game.locale = _settings_newgame.locale;
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}
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}
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/* Show this message last to avoid covering up an error message if we bail out part way */
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