Add client setting for whether to sync locale settings with server in multiplayer
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@@ -4101,6 +4101,14 @@ def = nullptr
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post_cb = [](auto) { MarkWholeScreenDirty(); }
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cat = SC_BASIC
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[SDTC_BOOL]
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var = client_locale.sync_locale_network_server
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flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC
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def = false
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str = STR_CONFIG_SETTING_SYNC_LOCALE_SETTINGS_NETWORK_SERVER
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strhelp = STR_CONFIG_SETTING_SYNC_LOCALE_SETTINGS_NETWORK_SERVER_HELPTEXT
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cat = SC_BASIC
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[SDT_BOOL]
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var = vehicle.adjacent_crossings
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def = true
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