(svn r10471) -Codechange: implement driver probing priority so that 'preferred' drivers are loaded first
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@@ -7,8 +7,6 @@
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class SoundDriver_Win32: public SoundDriver {
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public:
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/* virtual */ bool CanProbe() { return true; }
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/* virtual */ const char *Start(const char * const *param);
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/* virtual */ void Stop();
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@@ -16,6 +14,7 @@ public:
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class FSoundDriver_Win32: public SoundDriverFactory<FSoundDriver_Win32> {
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public:
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static const int priority = 10;
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/* virtual */ const char *GetName() { return "win32"; }
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/* virtual */ const char *GetDescription() { return "Win32 WaveOut Driver"; }
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/* virtual */ Driver *CreateInstance() { return new SoundDriver_Win32(); }
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