(svn r4466) -Fix: (FS#71) Game no longer crashes when the last vehicle serving a station has been deleted.

-Negative side effect: upon loading old games, stations whose last vehicle was a station have (temporarily) lower ratings.
   -Positive side effect: station.h no longer includes vehicle.h (breaks the station.h->vehicle.h->rail.h chain)
This commit is contained in:
celestar
2006-04-18 08:50:17 +00:00
parent 6c5e9fe311
commit 277f8cbda2
7 changed files with 17 additions and 10 deletions

View File

@@ -7,7 +7,6 @@
#include "pool.h"
#include "sprite.h"
#include "tile.h"
#include "vehicle.h"
#include "newgrf_station.h"
typedef struct GoodsEntry {
@@ -72,7 +71,7 @@ struct Station {
uint32 airport_flags;
StationID index;
VehicleID last_vehicle;
byte last_vehicle_type;
GoodsEntry goods[NUM_CARGO];
/* Stuff that is no longer used, but needed for conversion */