(svn r1527) -Add: RCon (Remote Connection). A server can set:
'set rcon_pw <password>'
Which enables rcon. A client can now do:
'rcon <password> "<command>"'
The command will be executed on the server. (guru3)
-Fix: 'kick 1' did crash dedicated servers
-Fix: server password is now correctly saved
!!Warning!!: do not give your rcon password to people you do not thrust!
This commit is contained in:
20
network.h
20
network.h
@@ -42,12 +42,15 @@
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#define NETWORK_VEHICLE_TYPES 5
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#define NETWORK_STATION_TYPES 5
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#define NETWORK_NAME_LENGTH 80
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#define NETWORK_HOSTNAME_LENGTH 80
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#define NETWORK_REVISION_LENGTH 10
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#define NETWORK_PASSWORD_LENGTH 20
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#define NETWORK_PLAYERS_LENGTH 200
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#define NETWORK_CLIENT_NAME_LENGTH 25
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enum {
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NETWORK_NAME_LENGTH = 80,
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NETWORK_HOSTNAME_LENGTH = 80,
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NETWORK_REVISION_LENGTH = 10,
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NETWORK_PASSWORD_LENGTH = 20,
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NETWORK_PLAYERS_LENGTH = 200,
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NETWORK_CLIENT_NAME_LENGTH = 25,
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NETWORK_RCONCOMMAND_LENGTH = 500,
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};
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// This is the struct used by both client and server
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// some fields will be empty on the client (like game_password) by default
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@@ -71,6 +74,7 @@ typedef struct NetworkGameInfo {
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uint16 map_height; // Map height
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byte map_set; // Graphical set
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bool dedicated; // Is this a dedicated server?
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char rcon_password[NETWORK_PASSWORD_LENGTH]; // RCon password for the server. "" if rcon is disabled
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} NetworkGameInfo;
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typedef struct NetworkPlayerInfo {
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@@ -155,6 +159,10 @@ VARDEF uint32 _network_server_bind_ip;
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VARDEF char _network_server_bind_ip_host[NETWORK_HOSTNAME_LENGTH];
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VARDEF bool _is_network_server; // Does this client wants to be a network-server?
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VARDEF char _network_server_name[NETWORK_NAME_LENGTH];
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VARDEF char _network_server_password[NETWORK_PASSWORD_LENGTH];
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VARDEF char _network_rcon_password[NETWORK_PASSWORD_LENGTH];
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VARDEF uint16 _redirect_console_to_client;
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VARDEF uint16 _network_sync_freq;
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VARDEF uint8 _network_frame_freq;
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