(svn r1527) -Add: RCon (Remote Connection). A server can set:
'set rcon_pw <password>' Which enables rcon. A client can now do: 'rcon <password> "<command>"' The command will be executed on the server. (guru3) -Fix: 'kick 1' did crash dedicated servers -Fix: server password is now correctly saved !!Warning!!: do not give your rcon password to people you do not thrust!
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@@ -759,7 +759,8 @@ static const SettingDesc network_settings[] = {
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{"server_advertise",SDT_BOOL, (void*)false, &_network_advertise, NULL},
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{"lan_internet", SDT_UINT8, (void*)0, &_network_lan_internet, NULL},
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{"player_name", SDT_STRINGBUF | (lengthof(_network_player_name) << 16), NULL, &_network_player_name, NULL},
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{"server_password", SDT_STRINGBUF | (lengthof(_network_game_info.server_password) << 16), NULL, &_network_game_info.server_password, NULL},
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{"server_password", SDT_STRINGBUF | (lengthof(_network_server_password) << 16), NULL, &_network_server_password, NULL},
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{"rcon_password", SDT_STRINGBUF | (lengthof(_network_rcon_password) << 16), NULL, &_network_rcon_password, NULL},
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{"server_name", SDT_STRINGBUF | (lengthof(_network_server_name) << 16), NULL, &_network_server_name, NULL},
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{"connect_to_ip", SDT_STRINGBUF | (lengthof(_network_default_ip) << 16), NULL, &_network_default_ip, NULL},
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{"network_id", SDT_STRINGBUF | (lengthof(_network_unique_id) << 16), NULL, &_network_unique_id, NULL},
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