TBTR: Tidy up includes
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@@ -8,45 +8,37 @@
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/** @file tbtr_template_gui_main.cpp Template-based train replacement: main GUI. */
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#include "stdafx.h"
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#include "command_func.h"
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#include "vehicle_gui.h"
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#include "newgrf_engine.h"
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#include "group.h"
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#include "rail.h"
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#include "strings_func.h"
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#include "window_func.h"
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#include "autoreplace_func.h"
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#include "command_func.h"
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#include "company_func.h"
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#include "engine_base.h"
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#include "window_gui.h"
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#include "viewport_func.h"
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#include "tilehighlight_func.h"
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#include "engine_gui.h"
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#include "settings_func.h"
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#include "core/geometry_func.hpp"
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#include "rail_gui.h"
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#include "network/network.h"
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#include "zoom_func.h"
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#include "textbuf_gui.h"
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#include "core/backup_type.hpp"
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#include "core/geometry_func.hpp"
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#include "core/pool_func.hpp"
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#include "engine_base.h"
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#include "engine_func.h"
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#include "engine_gui.h"
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#include "gfx_type.h"
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#include "group.h"
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#include "network/network.h"
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#include "newgrf_engine.h"
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#include "rail_gui.h"
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#include "rail.h"
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#include "settings_func.h"
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#include "spritecache.h"
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#include "strings_func.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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// test creating pool -> creating vehicles
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#include "core/pool_func.hpp"
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#include "vehicle_gui_base.h"
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#include "vehicle_base.h"
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#include "textbuf_gui.h"
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#include "tilehighlight_func.h"
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#include "train.h"
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#include "vehicle_base.h"
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#include "vehicle_func.h"
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#include "gfx_type.h"
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#include "engine_func.h"
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// drawing the vehicle length based on occupied tiles
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#include "spritecache.h"
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#include "vehicle_gui_base.h"
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#include "vehicle_gui.h"
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#include "viewport_func.h"
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#include "window_func.h"
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#include "window_gui.h"
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#include "zoom_func.h"
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#include "tbtr_template_gui_main.h"
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#include "tbtr_template_gui_create.h"
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