(svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc.
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@@ -2419,7 +2419,7 @@ handle_nocash:
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cost = DoCommand(tile, p->ai.wagon_list[i], 0, DC_EXEC, CMD_SELL_RAIL_WAGON);
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assert(!CmdFailed(cost));
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}
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p->ai.state = AIS_0;
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p->ai.state = AIS_0;
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}
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return;
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}
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@@ -2459,7 +2459,7 @@ handle_nocash:
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if (p->ai.num_want_fullload != 0 && (is_pass || i == 0))
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order.flags |= OF_FULL_LOAD;
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DoCommand(0, loco_id + (i << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER);
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DoCommand(0, loco_id + (i << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER);
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}
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DoCommand(0, loco_id, 0, DC_EXEC, CMD_START_STOP_TRAIN);
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@@ -2472,7 +2472,7 @@ handle_nocash:
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// p->ai.loco_id = INVALID_VEHICLE;
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p->ai.wagon_list[0] = INVALID_VEHICLE;
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} else {
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p->ai.state = AIS_0;
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p->ai.state = AIS_0;
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}
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}
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@@ -2499,8 +2499,8 @@ static bool AiCheckRoadResources(TileIndex tile, const AiDefaultBlockData *p, by
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int rad;
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if (_patches.modified_catchment) {
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rad = CA_TRUCK; //Same as CA_BUS at the moment?
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} else { //change that at some point?
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rad = CA_TRUCK; // Same as CA_BUS at the moment?
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} else { // change that at some point?
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rad = 4;
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}
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@@ -3010,11 +3010,11 @@ do_some_terraform:
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p->ai.cur_tile_a = arf.bridge_end_tile;
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bridge_len = GetBridgeLength(tile, p->ai.cur_tile_a); // tile
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/* Figure out what (road)bridge type to build
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start with best bridge, then go down to worse and worse bridges
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unnecessary to check for worse bridge (i=0), since AI will always build that.
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AI is so fucked up that fixing this small thing will probably not solve a thing
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*/
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/* Figure out what (road)bridge type to build
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* start with best bridge, then go down to worse and worse bridges
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* unnecessary to check for worse bridge (i=0), since AI will always build that.
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*AI is so fucked up that fixing this small thing will probably not solve a thing
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*/
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for (i = 10; i != 0; i--) {
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if (CheckBridge_Stuff(i, bridge_len)) {
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int32 cost = DoCommand(tile, p->ai.cur_tile_a, i + (0x80 << 8), DC_AUTO, CMD_BUILD_BRIDGE);
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@@ -3191,7 +3191,7 @@ static void AiStateBuildRoadVehicles(Player *p)
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if (p->ai.num_want_fullload != 0 && (is_pass || i == 0))
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order.flags |= OF_FULL_LOAD;
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DoCommand(0, loco_id + (i << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER);
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DoCommand(0, loco_id + (i << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER);
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}
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DoCommand(0, loco_id, 0, DC_EXEC, CMD_START_STOP_ROADVEH);
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@@ -3320,8 +3320,8 @@ static bool AiCheckAirportResources(TileIndex tile, const AiDefaultBlockData *p,
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int rad;
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if (_patches.modified_catchment) {
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rad = CA_AIR_LARGE; //I Have NFI what airport the
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} else { //AI is going to build here
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rad = CA_AIR_LARGE; // I Have NFI what airport the
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} else { // AI is going to build here
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rad = 4;
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}
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