(svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc.

This commit is contained in:
rubidium
2006-08-28 18:53:03 +00:00
parent 8cc7aa9aa0
commit 27cee58ab8
56 changed files with 273 additions and 276 deletions

View File

@@ -1897,8 +1897,8 @@ static bool AirportFindFreeTerminal(Vehicle *v, const AirportFTAClass *Airport)
1. group 0 -- TERM_GROUP1_block (check block)
2. group 1 -- TERM_GROUP2_ENTER_block (check block)
First in line is checked first, group 0. If the block (TERM_GROUP1_block) is free, it
looks at the corresponding terminals of that group. If no free ones are found, other
possible groups are checked (in this case group 1, since that is after group 0). If that
looks at the corresponding terminals of that group. If no free ones are found, other
possible groups are checked (in this case group 1, since that is after group 0). If that
fails, then attempt fails and plane waits
*/
if (Airport->terminals[0] > 1) {
@@ -1992,7 +1992,7 @@ static bool AirportFindFreeHelipad(Vehicle *v, const AirportFTAClass *Airport)
// The blocks for helipads start after the last terminal (MAX_TERMINALS)
return FreeTerminal(v, MAX_TERMINALS, GetNumHelipads(Airport) + MAX_TERMINALS);
}
return false; // it shouldn't get here anytime, but just to be sure
return false; // it shouldn't get here anytime, but just to be sure
}
static void AircraftEventHandler(Vehicle *v, int loop)
@@ -2103,11 +2103,11 @@ void UpdateAirplanesOnNewStation(Station *st)
const AirportFTAClass *ap = GetAirport(st->airport_type);
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_Aircraft && v->subtype <= 2) {
if (v->u.air.targetairport == st->index) { // if heading to this airport
/* update position of airplane. If plane is not flying, landing, or taking off
you cannot delete airport, so it doesn't matter
*/
if (v->u.air.state >= FLYING) { // circle around
if (v->u.air.targetairport == st->index) { // if heading to this airport
/* update position of airplane. If plane is not flying, landing, or taking off
*you cannot delete airport, so it doesn't matter
*/
if (v->u.air.state >= FLYING) { // circle around
v->u.air.pos = v->u.air.previous_pos = ap->entry_point;
v->u.air.state = FLYING;
// landing plane needs to be reset to flying height (only if in pause mode upgrade,