(svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc.

This commit is contained in:
rubidium
2006-08-28 18:53:03 +00:00
parent 8cc7aa9aa0
commit 27cee58ab8
56 changed files with 273 additions and 276 deletions

View File

@@ -79,7 +79,7 @@ static void AyStarMain_OpenList_Add(AyStar *aystar, PathNode *parent, const AySt
/*
* Checks one tile and calculate his f-value
* return values:
* AYSTAR_DONE : indicates we are done
* AYSTAR_DONE : indicates we are done
*/
int AyStarMain_CheckTile(AyStar *aystar, AyStarNode *current, OpenListNode *parent)
{
@@ -140,12 +140,12 @@ int AyStarMain_CheckTile(AyStar *aystar, AyStarNode *current, OpenListNode *pare
* This function is the core of AyStar. It handles one item and checks
* his neighbour items. If they are valid, they are added to be checked too.
* return values:
* AYSTAR_EMPTY_OPENLIST : indicates all items are tested, and no path
* has been found.
* AYSTAR_LIMIT_REACHED : Indicates that the max_nodes limit has been
* reached.
* AYSTAR_FOUND_END_NODE : indicates we found the end. Path_found now is true, and in path is the path found.
* AYSTAR_STILL_BUSY : indicates we have done this tile, did not found the path yet, and have items left to try.
* AYSTAR_EMPTY_OPENLIST : indicates all items are tested, and no path
* has been found.
* AYSTAR_LIMIT_REACHED : Indicates that the max_nodes limit has been
* reached.
* AYSTAR_FOUND_END_NODE : indicates we found the end. Path_found now is true, and in path is the path found.
* AYSTAR_STILL_BUSY : indicates we have done this tile, did not found the path yet, and have items left to try.
*/
int AyStarMain_Loop(AyStar *aystar)
{
@@ -224,9 +224,9 @@ void AyStarMain_Clear(AyStar *aystar)
/*
* This is the function you call to run AyStar.
* return values:
* AYSTAR_FOUND_END_NODE : indicates we found an end node.
* AYSTAR_NO_PATH : indicates that there was no path found.
* AYSTAR_STILL_BUSY : indicates we have done some checked, that we did not found the path yet, and that we still have items left to try.
* AYSTAR_FOUND_END_NODE : indicates we found an end node.
* AYSTAR_NO_PATH : indicates that there was no path found.
* AYSTAR_STILL_BUSY : indicates we have done some checked, that we did not found the path yet, and that we still have items left to try.
* When the algorithm is done (when the return value is not AYSTAR_STILL_BUSY)
* aystar->clear() is called. Note that when you stop the algorithm halfway,
* you should still call clear() yourself!
@@ -287,10 +287,10 @@ void init_AyStar(AyStar *aystar, Hash_HashProc hash, uint num_buckets)
// That is why it can stay this high
init_BinaryHeap(&aystar->OpenListQueue, 102400);
aystar->addstart = AyStarMain_AddStartNode;
aystar->main = AyStarMain_Main;
aystar->loop = AyStarMain_Loop;
aystar->free = AyStarMain_Free;
aystar->clear = AyStarMain_Clear;
aystar->checktile = AyStarMain_CheckTile;
aystar->addstart = AyStarMain_AddStartNode;
aystar->main = AyStarMain_Main;
aystar->loop = AyStarMain_Loop;
aystar->free = AyStarMain_Free;
aystar->clear = AyStarMain_Clear;
aystar->checktile = AyStarMain_CheckTile;
}