(svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc.
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32
aystar.c
32
aystar.c
@@ -79,7 +79,7 @@ static void AyStarMain_OpenList_Add(AyStar *aystar, PathNode *parent, const AySt
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/*
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* Checks one tile and calculate his f-value
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* return values:
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* AYSTAR_DONE : indicates we are done
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* AYSTAR_DONE : indicates we are done
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*/
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int AyStarMain_CheckTile(AyStar *aystar, AyStarNode *current, OpenListNode *parent)
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{
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@@ -140,12 +140,12 @@ int AyStarMain_CheckTile(AyStar *aystar, AyStarNode *current, OpenListNode *pare
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* This function is the core of AyStar. It handles one item and checks
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* his neighbour items. If they are valid, they are added to be checked too.
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* return values:
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* AYSTAR_EMPTY_OPENLIST : indicates all items are tested, and no path
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* has been found.
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* AYSTAR_LIMIT_REACHED : Indicates that the max_nodes limit has been
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* reached.
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* AYSTAR_FOUND_END_NODE : indicates we found the end. Path_found now is true, and in path is the path found.
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* AYSTAR_STILL_BUSY : indicates we have done this tile, did not found the path yet, and have items left to try.
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* AYSTAR_EMPTY_OPENLIST : indicates all items are tested, and no path
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* has been found.
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* AYSTAR_LIMIT_REACHED : Indicates that the max_nodes limit has been
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* reached.
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* AYSTAR_FOUND_END_NODE : indicates we found the end. Path_found now is true, and in path is the path found.
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* AYSTAR_STILL_BUSY : indicates we have done this tile, did not found the path yet, and have items left to try.
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*/
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int AyStarMain_Loop(AyStar *aystar)
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{
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@@ -224,9 +224,9 @@ void AyStarMain_Clear(AyStar *aystar)
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/*
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* This is the function you call to run AyStar.
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* return values:
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* AYSTAR_FOUND_END_NODE : indicates we found an end node.
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* AYSTAR_NO_PATH : indicates that there was no path found.
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* AYSTAR_STILL_BUSY : indicates we have done some checked, that we did not found the path yet, and that we still have items left to try.
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* AYSTAR_FOUND_END_NODE : indicates we found an end node.
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* AYSTAR_NO_PATH : indicates that there was no path found.
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* AYSTAR_STILL_BUSY : indicates we have done some checked, that we did not found the path yet, and that we still have items left to try.
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* When the algorithm is done (when the return value is not AYSTAR_STILL_BUSY)
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* aystar->clear() is called. Note that when you stop the algorithm halfway,
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* you should still call clear() yourself!
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@@ -287,10 +287,10 @@ void init_AyStar(AyStar *aystar, Hash_HashProc hash, uint num_buckets)
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// That is why it can stay this high
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init_BinaryHeap(&aystar->OpenListQueue, 102400);
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aystar->addstart = AyStarMain_AddStartNode;
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aystar->main = AyStarMain_Main;
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aystar->loop = AyStarMain_Loop;
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aystar->free = AyStarMain_Free;
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aystar->clear = AyStarMain_Clear;
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aystar->checktile = AyStarMain_CheckTile;
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aystar->addstart = AyStarMain_AddStartNode;
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aystar->main = AyStarMain_Main;
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aystar->loop = AyStarMain_Loop;
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aystar->free = AyStarMain_Free;
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aystar->clear = AyStarMain_Clear;
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aystar->checktile = AyStarMain_CheckTile;
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}
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