Codechange: rename TILE_ADD(XY) to TileAdd(XY)
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@@ -558,9 +558,9 @@ bool NewHouseTileLoop(TileIndex tile)
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uint16_t random = GB(Random(), 0, 16);
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if (hs->building_flags & BUILDING_HAS_1_TILE) AnimationControl(tile, random);
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if (hs->building_flags & BUILDING_2_TILES_Y) AnimationControl(TILE_ADDXY(tile, 0, 1), random);
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if (hs->building_flags & BUILDING_2_TILES_X) AnimationControl(TILE_ADDXY(tile, 1, 0), random);
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if (hs->building_flags & BUILDING_HAS_4_TILES) AnimationControl(TILE_ADDXY(tile, 1, 1), random);
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if (hs->building_flags & BUILDING_2_TILES_Y) AnimationControl(TileAddXY(tile, 0, 1), random);
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if (hs->building_flags & BUILDING_2_TILES_X) AnimationControl(TileAddXY(tile, 1, 0), random);
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if (hs->building_flags & BUILDING_HAS_4_TILES) AnimationControl(TileAddXY(tile, 1, 1), random);
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} else {
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AnimationControl(tile, 0);
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}
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@@ -620,9 +620,9 @@ static void DoTriggerHouse(TileIndex tile, HouseTrigger trigger, byte base_rando
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break;
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}
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/* Random value of first tile already set. */
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if (hs->building_flags & BUILDING_2_TILES_Y) DoTriggerHouse(TILE_ADDXY(tile, 0, 1), trigger, random_bits, false);
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if (hs->building_flags & BUILDING_2_TILES_X) DoTriggerHouse(TILE_ADDXY(tile, 1, 0), trigger, random_bits, false);
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if (hs->building_flags & BUILDING_HAS_4_TILES) DoTriggerHouse(TILE_ADDXY(tile, 1, 1), trigger, random_bits, false);
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if (hs->building_flags & BUILDING_2_TILES_Y) DoTriggerHouse(TileAddXY(tile, 0, 1), trigger, random_bits, false);
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if (hs->building_flags & BUILDING_2_TILES_X) DoTriggerHouse(TileAddXY(tile, 1, 0), trigger, random_bits, false);
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if (hs->building_flags & BUILDING_HAS_4_TILES) DoTriggerHouse(TileAddXY(tile, 1, 1), trigger, random_bits, false);
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break;
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}
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}
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@@ -670,8 +670,8 @@ void WatchedCargoCallback(TileIndex tile, CargoTypes trigger_cargoes)
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hs = HouseSpec::Get(id);
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DoWatchedCargoCallback(north, tile, trigger_cargoes, r);
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if (hs->building_flags & BUILDING_2_TILES_Y) DoWatchedCargoCallback(TILE_ADDXY(north, 0, 1), tile, trigger_cargoes, r);
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if (hs->building_flags & BUILDING_2_TILES_X) DoWatchedCargoCallback(TILE_ADDXY(north, 1, 0), tile, trigger_cargoes, r);
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if (hs->building_flags & BUILDING_HAS_4_TILES) DoWatchedCargoCallback(TILE_ADDXY(north, 1, 1), tile, trigger_cargoes, r);
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if (hs->building_flags & BUILDING_2_TILES_Y) DoWatchedCargoCallback(TileAddXY(north, 0, 1), tile, trigger_cargoes, r);
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if (hs->building_flags & BUILDING_2_TILES_X) DoWatchedCargoCallback(TileAddXY(north, 1, 0), tile, trigger_cargoes, r);
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if (hs->building_flags & BUILDING_HAS_4_TILES) DoWatchedCargoCallback(TileAddXY(north, 1, 1), tile, trigger_cargoes, r);
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}
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