Fix: disable hardware acceleration when GPU driver crashed the game last attempt (#10928)
(cherry picked from commit 0e56a73fb8
)
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committed by
Jonathan G Rennison

parent
0cb7e253e9
commit
27f305696c
@@ -101,6 +101,8 @@ private:
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static bool SelectDriverImpl(const std::string &name, Driver::Type type);
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static void MarkVideoDriverOperational();
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protected:
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DriverFactoryBase(Driver::Type type, int priority, const char *name, const char *description);
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