(svn r10092) -Codechange: code-seperated the spriteloader and blitter from the rest of the code

-Add: make it possible to pick your own blitter (-b <blitter>, -h for overview)
-Add: added a new optimized 8bpp blitter (default, caches sprites of all zoom-levels)
-Add: added a debug 8bpp blitter and a very slow normal 8bpp blitter
This commit is contained in:
truelight
2007-06-11 11:50:49 +00:00
parent 251a8e36e3
commit 27febd474c
20 changed files with 909 additions and 292 deletions

View File

@@ -0,0 +1,30 @@
/* $Id$ */
/** @file debug.hpp */
#ifndef BLITTER_8BPP_DEBUG_HPP
#define BLITTER_8BPP_DEBUG_HPP
#include "blitter.hpp"
typedef Pixel Pixel8;
class Blitter_8bppDebug : public Blitter {
public:
uint8 GetScreenDepth() { return 8; }
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
Sprite *Encode(SpriteLoader::Sprite *sprite);
};
class FBlitter_8bppDebug: public BlitterFactory<FBlitter_8bppDebug> {
public:
/* virtual */ const char *GetName() { return "8bpp-debug"; }
/* virtual */ const char *GetDescription() { return "8bpp Debug Blitter (testing only)"; }
/* virtual */ Blitter *CreateInstance() { return new Blitter_8bppDebug(); }
};
#endif /* BLITTER_8BPP_DEBUG_HPP */