(svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type.
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@@ -800,7 +800,7 @@ static void AiNew_State_FindDepot(Player *p)
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for (j = DIAGDIR_BEGIN; j < DIAGDIR_END; j++) {
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TileIndex t = tile + TileOffsByDiagDir(j);
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if (IsTileType(t, MP_STREET) &&
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if (IsTileType(t, MP_ROAD) &&
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GetRoadTileType(t) == ROAD_TILE_DEPOT &&
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IsTileOwner(t, _current_player) &&
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GetRoadDepotDirection(t) == ReverseDiagDir(j)) {
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@@ -1101,7 +1101,7 @@ static void AiNew_State_BuildDepot(Player *p)
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CommandCost res;
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assert(p->ainew.state == AI_STATE_BUILD_DEPOT);
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if (IsTileType(p->ainew.depot_tile, MP_STREET) && GetRoadTileType(p->ainew.depot_tile) == ROAD_TILE_DEPOT) {
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if (IsTileType(p->ainew.depot_tile, MP_ROAD) && GetRoadTileType(p->ainew.depot_tile) == ROAD_TILE_DEPOT) {
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if (IsTileOwner(p->ainew.depot_tile, _current_player)) {
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// The depot is already built
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p->ainew.state = AI_STATE_BUILD_VEHICLE;
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