(svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type.

This commit is contained in:
rubidium
2007-07-29 23:42:59 +00:00
parent a15df67f9a
commit 2800a49f03
25 changed files with 75 additions and 75 deletions

View File

@@ -800,7 +800,7 @@ static void AiNew_State_FindDepot(Player *p)
for (j = DIAGDIR_BEGIN; j < DIAGDIR_END; j++) {
TileIndex t = tile + TileOffsByDiagDir(j);
if (IsTileType(t, MP_STREET) &&
if (IsTileType(t, MP_ROAD) &&
GetRoadTileType(t) == ROAD_TILE_DEPOT &&
IsTileOwner(t, _current_player) &&
GetRoadDepotDirection(t) == ReverseDiagDir(j)) {
@@ -1101,7 +1101,7 @@ static void AiNew_State_BuildDepot(Player *p)
CommandCost res;
assert(p->ainew.state == AI_STATE_BUILD_DEPOT);
if (IsTileType(p->ainew.depot_tile, MP_STREET) && GetRoadTileType(p->ainew.depot_tile) == ROAD_TILE_DEPOT) {
if (IsTileType(p->ainew.depot_tile, MP_ROAD) && GetRoadTileType(p->ainew.depot_tile) == ROAD_TILE_DEPOT) {
if (IsTileOwner(p->ainew.depot_tile, _current_player)) {
// The depot is already built
p->ainew.state = AI_STATE_BUILD_VEHICLE;