Merge branch 'master' into jgrpp
# Conflicts: # bin/baseset/no_sound.obs # bin/baseset/orig_dos.obg # bin/baseset/orig_dos.obs # bin/baseset/orig_dos_de.obg # bin/baseset/orig_win.obg # bin/baseset/orig_win.obm # bin/baseset/orig_win.obs # src/aircraft_cmd.cpp # src/blitter/32bpp_anim.cpp # src/blitter/32bpp_anim.hpp # src/blitter/32bpp_base.cpp # src/blitter/32bpp_base.hpp # src/blitter/8bpp_base.cpp # src/blitter/8bpp_base.hpp # src/blitter/common.hpp # src/group_gui.cpp # src/lang/korean.txt # src/linkgraph/linkgraph_gui.cpp # src/saveload/saveload.cpp # src/town_cmd.cpp # src/viewport.cpp # src/viewport_func.h
This commit is contained in:
46
src/house.h
46
src/house.h
@@ -31,6 +31,8 @@ static const HouseID NEW_HOUSE_OFFSET = 110; ///< Offset for new houses.
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static const HouseID NUM_HOUSES = 512; ///< Total number of houses.
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static const HouseID INVALID_HOUSE_ID = 0xFFFF;
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static const uint HOUSE_NUM_ACCEPTS = 16; ///< Max number of cargoes accepted by a tile
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/**
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* There can only be as many classes as there are new houses, plus one for
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* NO_CLASS, as the original houses don't have classes.
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@@ -97,30 +99,30 @@ DECLARE_ENUM_AS_BIT_SET(HouseExtraFlags)
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struct HouseSpec {
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/* Standard properties */
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Year min_year; ///< introduction year of the house
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Year max_year; ///< last year it can be built
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byte population; ///< population (Zero on other tiles in multi tile house.)
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byte removal_cost; ///< cost multiplier for removing it
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StringID building_name; ///< building name
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uint16 remove_rating_decrease; ///< rating decrease if removed
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byte mail_generation; ///< mail generation multiplier (tile based, as the acceptances below)
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byte cargo_acceptance[3]; ///< acceptance level for the cargo slots
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CargoID accepts_cargo[3]; ///< 3 input cargo slots
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BuildingFlags building_flags; ///< some flags that describe the house (size, stadium etc...)
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HouseZones building_availability; ///< where can it be built (climates, zones)
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bool enabled; ///< the house is available to build (true by default, but can be disabled by newgrf)
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Year min_year; ///< introduction year of the house
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Year max_year; ///< last year it can be built
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byte population; ///< population (Zero on other tiles in multi tile house.)
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byte removal_cost; ///< cost multiplier for removing it
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StringID building_name; ///< building name
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uint16 remove_rating_decrease; ///< rating decrease if removed
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byte mail_generation; ///< mail generation multiplier (tile based, as the acceptances below)
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byte cargo_acceptance[HOUSE_NUM_ACCEPTS]; ///< acceptance level for the cargo slots
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CargoID accepts_cargo[HOUSE_NUM_ACCEPTS]; ///< input cargo slots
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BuildingFlags building_flags; ///< some flags that describe the house (size, stadium etc...)
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HouseZones building_availability; ///< where can it be built (climates, zones)
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bool enabled; ///< the house is available to build (true by default, but can be disabled by newgrf)
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/* NewHouses properties */
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GRFFileProps grf_prop; ///< Properties related the the grf file
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uint16 callback_mask; ///< Bitmask of house callbacks that have to be called
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byte random_colour[4]; ///< 4 "random" colours
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byte probability; ///< Relative probability of appearing (16 is the standard value)
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HouseExtraFlags extra_flags; ///< some more flags
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HouseClassID class_id; ///< defines the class this house has (not grf file based)
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AnimationInfo animation; ///< information about the animation.
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byte processing_time; ///< Periodic refresh multiplier
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byte minimum_life; ///< The minimum number of years this house will survive before the town rebuilds it
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CargoTypes watched_cargoes; ///< Cargo types watched for acceptance.
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GRFFileProps grf_prop; ///< Properties related the the grf file
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uint16 callback_mask; ///< Bitmask of house callbacks that have to be called
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byte random_colour[4]; ///< 4 "random" colours
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byte probability; ///< Relative probability of appearing (16 is the standard value)
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HouseExtraFlags extra_flags; ///< some more flags
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HouseClassID class_id; ///< defines the class this house has (not grf file based)
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AnimationInfo animation; ///< information about the animation.
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byte processing_time; ///< Periodic refresh multiplier
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byte minimum_life; ///< The minimum number of years this house will survive before the town rebuilds it
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CargoTypes watched_cargoes; ///< Cargo types watched for acceptance.
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Money GetRemovalCost() const;
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